28 Best Angry Birds Games images, Games, Angry birds, Space games. Below is a list of open source games and game-related projects that can be found on GitHub - old school text adventures, educational games, 8-bit platform games, browser-based games, indie games, GameJam projects, add-ons/maps/hacks/plugins for commercial games, libraries, frameworks, engines, you name it. The repository leeriley/games is the basis for this repository and has been slightly repurposed for this project. Contributing If you'd like to add a repository to the list, please create an Issue, or fork leeriley/games and submit a pull request. Would you like to help maintain and improve the original repository? Click here for information on becoming a maintainer. Help: MarkDown Help, Markdown Cheatsheet Major Companies Browser-Based Boardgame Arcade FPS RPG MMORPG Strategy Racing Sandbox Puzzle Clicker Point and Click Others Native Action Platform Puzzle/card/board Programming Mobile Games Android IOS Chat bots Just The Source Frameworks/Engines/Libraries Maps/Hacks/Plugins/Utilities/All of the Things A selection of major game studios, publishers, etc. using GitHub: 3D Hartwing Chess Set - 3D chess game done in HTML/CSS/JS. Play it now! c4 - Connect Four game, with AI, in HTML/CSS/JS. Play it now! Desperate Gods - Free online board game that was designed to be played just like a board game in real-life: no rules are enforced by the computer. Play it now! Green Mahjong - Solitaire mahjong game done in HTML/CSS/JS. Kriegspiel - The game of imperfect information, the Kriegspiel chess variant. Lichess - Free chess game using HTML5 & websockets, built with Scala, Play 2. 1, MongoDB and Elasticsearch. Play it now! Alge's Escapade - HTML5, JavaScript, GameJs arcade game where you control an Algae. Play it now! Alien Invasion - Demo Game for Mobile HTML5 Game Development. Play it now! Arashi - Arashi is a clone of the Arcade game Tempest. Play it now! Asteroids - Pure JavaScript asteroids. Play it now! Avabranch - GitHub Game Off 2012 entry. Play it now! Ball And Wall - Pure JavaScript arkanoid style game. Play it now! Breakout - Breakout multiplayer with HTML5. Captain Rogers - Captain Rogers: Asteroid Belt of Sirius - HTML5 mobile game created using ImpactJS. Play it now! Cell Mates - Game made in 48 hours for the 2013 Global Game Jam. Ceros Snake - A remake of the iconic 70's Snake game. CHANG - Intense game about the extreme life of supermarket cashiers. Play it now! Chromacore - 2D musical platformer set in a dark, black & white world that progressively becomes more colorful and happy through successful gameplay. Circus Charlie - HTML5 tribute created in Phaser. Jolly Jumper - Made in Phaser. Play it now! Clumsy Bird - Flappy Bird clone in JavaScript using MelonJS. Play it now! Codename Lumberjack - Simple flash game written using Actionscript 3. 0 and Flixel. Play it now! Coffee Snake - HTML5 snake game written in CoffeeScript. Play it now! Coil - HTML5 canvas game where you defeat enemies by wrapping enemies in your trail. Play it now! Color Quest - Infinite runner following a black and white pixel's quest to change into a color pixel. Play it now! Core Commiter - GitHub Game Off 2012 Entry. Play it now! Crappy Bird - Flappy Bird clone in JavaScript and Canvas2D API. Custom Tetris - Play the classic Tetris game the way you like it. Play it now! d3shooter - Asteroids style game in HTML5 as a demo of the d3 library. Play it now! Digger - HTML5 version of a Boulderdash game. Drakonas - Classic shoot 'em up game build with the library. Drill Bunny - Written in JavaScript and using the great Phaser library. Play it now! DuckHunt JS - DuckHunt ported to JS and HTML5 with a level creator. Play it now! EKG Runner - Game made in 48 hours for the 2013 Global Game Jam. Emberwind - HTML5 port of the indie platform game Emberwind. ExecutiveMan - JavaScript MegaMan clone. Flappy Bird - flappy bird in html5. Fluid Table Tennis - Renders a table tennis game interacting with a full-color real-time fluid simulation at 60 FPS. Play it now! FlxInvaders - Very simple Flixel game inspired by the Taito classic. Play it now! FlxTeroids - Very simple Flixel game inspired by the classic arcade shooter. Play it now! Grave Robbers - Sort of GIRP-inspired tower defense. Play it now! Heal 'em All - Imagine, what if the cure exists? What if zombies plague can be stoped? Explore old, abandoned graveyard, heal as many zombies as you can, and find your way out. But be careful not to become one of them. Play it now! HotFix - Help Hotfix collect stargazers and avoid enemies. Collect commits to upgrade hotfix and add new features. Play it now! hurry. Small but speedy arcade shooter. Play it now! Hyperspace Garbage Collector - General Hyperspace Waste Management Solutions. Play it now! I Spy A Ghost - an experimental p2p multiplayer game made in HTML5/Phaser using WebRTC. Play it now! Jekyll & Hyde Collide - Multi-layered infinite side-scroller. Play it now! JumpSuit - a multiplayer space shooter set in a wrapped universe. Play it now! Marble Soccer - Marble game for learning Mario 5 HTML - Infinite Mario in HTML5 JavaScript - using Canvas and Audio elements. Mega Girl - Megaman inspired game. Play it now! Masonry JavaScript Tetris Clone - Tetris clone created using HTML5/JavaScript/Phaser. Mode - Small(but sadly not that simple) demo game built on the Flixel framework. Play it now! Monster Wants Candy - Simple HTML5 game created with Phaser 2. 0. 7. Play it now! Newton Adventure - Play Newton, a very special hero who has the power to change gravity direction! Play it now! Octocat Jump - GitHub Game Off 2012 Entry. Play it now! Onslaught Arena - Fight off hordes of classic medieval monsters in this fast paced arcade shooter! Play it now! Pappu Pakia - Addictive game where you guide little Pappu around obstacles while collecting coins, stars, and berries and avoiding enemies known as Pakias. Play it now! Phaser Snake - JavaScript version of the snake game, created using the Phaser Engine. PixelPlatformer - Simple platformer game that demostrates the power of the Entity game engine. PolyBranch - Minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity? Play it now! Protocol 390 - To survive in People's Park, you must supply the prophet with change. Raging Gardens - Javascript/HTML5 web browser game where a a hungry (ninja) rabbit farts too often. Release Cycles - Abstract racing game where you fight against the clock and the computer to get as far as you can in a product's life-cycle. Save The Forest - Save the burning forest! Play it now! Ski Free - JavaScript port of the classic PC Game, Skifree. Play it now! Snake - Clone of the classic Snake game. Play it now! Snake_new - Classic nokia snake game using web. Play it now! Space-Shooter - A classic shoot'em up space shooter build in HTML5 with multiplayer. Play it now! Spashal - Danger lurks around every corner in space. Play it now! Square Off. multiplayer 1v1 air-hockey style game, place squares to deflect the ball. Play it now! SORADES 13K - Scrolling shooter in the vein of "Raptor: Call of the Shadows" and "Warning Forever. Play it now! Space Crusade - HTML5 game developped with PhaserJS Framework. Space Invaders - Remake of Space Invaders in Play it now! Super Mario Bros - Super Mario Bros level one written with Backbone Game Engine. Play it now! Survivor - Playable HTML + CSS + JavaScript remake of a space-based "shoot- em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Play it now! WPilot - A browser-based remake of the famous XPilot game, built with NodeJS and HTML5 zedinvaders - Game is based on our original comic ZED, seen inside "zero-episode" called "Game Over. FullScreenMario – a free HTML 5 remake of Super Mario Bros with additional features. BananaBread - Port of the Cube 2/Sauerbraten 3D game engine/first person shooter to the web, compiling C+ and OpenGL to JavaScript and WebGL using Emscripten. Play it now! Diablo JS - Isometric minimal-code style game at html5 canvas and javascript. Play it now! Roguish - RPG/Rogue-like game created in JavaScript. Room for Change - Randomly generated action RPG. BrowserQuest - HTML5/JavaScript multiplayer game experiment. Play it now! Tap Tap Adventure - Expansion of BrowserQuest. Play it now! Ancient Beast - Materialize and control beasts in order to defeat your opponents! Play it now! Command & Conquer - Clone of the popular RTS. Play it now! Freeciv-web - An turn-based strategy game implemented in HTML5. Hexa Battle - A turn based dungeon crawler written with Typescript, using React and SVG. Play it now! Tower Defense - 3D Tower Defense build with in HTML5. HexGL - Futuristic HTML5 racing game by Thibaut Despoulain using HTML5, Javascript and WebGL. Play it now! Trigger Rally Online Edition - Fast arcade rally racing. - 3d city builder game. Play it now! Blk Game - Multiplayer Javascript/WebGL voxel world game demo. Play it now! Cube Engine - 3D engine completely written in HTML5 without OpenGL. Play it now! Project Cube - Voxel game based on Minecraft made with HTML5. Play it now! 0hh0 - Companion game to 0hh1 by Q42. Play it now! 0hh1 - Lovely little logic game by Q42. Play it now! 2048 - Sliding addition game Play it now! A Dark Room - Minimalist Text Adventure game written in JavaScript. Play it now! Anagramica - A word game and API for anagrams. Play it now! Astry - WebGL maze game built with and Box2dWeb. Play it now! Beatrix - Music game where you arrange the drums to catch the beats and play the right rhythm. Play it now! BitBot - HTML/JS game where you control a bot, which must sense, plan, and act. BlicblockJS - JavaScript game based on Blicblock in The Sims 4. Match tetrominoes to clear the board. - Embed & play the classic game on your site. Simple as that. Play it now! Branching Out - Minimalist game about leaving home. Play it now! Clone Man - Puzzle, memory, retro game with simple graphics. Play it now! Couch 2048 - A physics-based puzzle, loosely related to the original 2048 game. Play it now! cube-composer - A puzzle game inspired by functional programming. Play it now! Drunken Viking - Retrace your drunken rampage in reverse time. Play it now! Ending - Roguelike puzzle game. Play it now! Follow me! A Simon Clone - Fully commented version of the famous game - Simon - in JavaScript, built using Phaser game engine. For King - Puzzle platformer game about a king in search for his lost crown. Play it now! Genetic Drift - Victor, an annoyed janitor dealing with a lot of annoyed clones and the problems that inevitably arise from genetic duplication. Will he make it home to feed his faithful pet companion. Hex 2048 - Hexgrid-based clone of 2048. Play it now! Hexahedral - Push down all the blocks in the minimum number of moves. Play it now! Hextris - Addictive puzzle game inspired by Tetris. Play it now! Infectors - Sokoban-like puzzle game developed with Phaser. Play it now! Lost! Beneath the Surface - You're a firefly lost in the dark, beneath the surface and must find a way out of the mazes created by the horrors in the dark. Maze 3D - A 3D maze game. Play it now! Monkey Rally - JavaScript game created for the Ludum Dare #28 jam. Play it now! Ned Et Les Maki - Puzzle game with isometric 3D graphics inspired by Sokoban. Play it now! Orbium - Modern version of the 90's game Log! cal. Play it now! Parity - A numbers puzzle game. Play it now! Pond - A narrow fellow in the Pond. Play it now! Pop Pop Win - Implementation of Minesweeper in Dart. Play it now! Prism - Match all the colors. Push and Fork - Puzzle game in which you carry a fork, push blocks, and go back in time... Play it now! Shape Experiment - The shape recognition reflex game. Play it now! Sliding Puzzle - Sliding blocks puzzle game. Sudoku JS - A Sudoku puzzle game with a clean design and mobile devices in mind. Play it now Swap - New(award winning) take on the classic tile-based puzzle game, where you change which character you're controlling to reach your goal. Play it now! TransCube - 2d puzzle platformer based on the concept of transforming into different "blocks" with their unique properties, and making you way to the end of the level with the provided transformations. Play it now! untrusted - Meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin. Play it now! Matching Pairs - Made in HTML5 using Phaser as the framework, original assets and generated music. Zoko - 3D version of Sokoban. Play it now! Zop - Connect like colors. Play it now! Particle Clicker - Addictive incremental game that teaches players the history of high energy particle physics. Play it now! The House – You're in a strange house. Can you find the way out? Is there any? Play it now! Beast - An homage to the 1984 ASCII game "BEAST" from Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel written in node. You have to squash little ASCII beasts between pushable blocks but watch you to not be eaten by them. binb - Competitive, multiplayer, realtime, guess the song game. Play it now! Dental Defender: Saga of the Candy Horde - HTML5 shooter/tower defense game for the #CandyJam. Play it now! Descensus 2 - A TypeScript 2D physics game. Hauberk - Hauberk is a roguelike, an ASCII-art based procedurally-generated dungeon crawl game. It's written in Dart and runs in your browser. HeartLine - Game made in 48 hours for the 2013 Global Game Jam. Psiral - JavaScript/HTML5 game, GitHub Game Off 2 winner. Play it now! CyberPong - Unusual Ping Pong game, adaptable with Makey Makey Kit. Squirts - Well-known indie game implemented in JavaScript. The Killer - Flash/ActionScript3-based "nongame. Play it now! Turkey Cooking Simulator - You have been invited to craft the centerpiece of the American thanksgiving dinner, the turkey. Woo your girlfriend / boyfriend and be judged by your future in-laws! Apply your culinary expertise to impress your family. Play it now! OpenTomb - An open-source Tomb Raider 1-5 engine remake. hēXōn - A twin-stick-shooter with 3D graphics and a classic feel. C-Dogs SDL - Overhead shoot-em-up port of the classic DOS game. Chaos Projectile - 2D run'n'gun action game with RPG elements. Clonepoint - Libre clone of Gunpoint, a game in which you hack and punch your way to victory. DynaDungeons - Bomberman clone using the awesome open source Godot game engine. Duckmarines - A ChuChu Rocket remake for PC. Epic Inventor - Indie, side-scrolling, action, RPG. Falling Time - Arcade game inspired by Fall Down. Kroniax - Sidescrolling skill-based game. Missile Command - Missile Command clone in Lua with LÖVE. Mystic Mine - Single and multiplayer action game with mining carts. OpenLieroX - Liero clone, like realtime Worms, or a 2D Quake. OSGG - Oldskool Gravity Game, very difficult lander game in glorious vector graphics. Savage Wheels - 2D car crashing game similar to the old classic Destruction Derby. Space Shooter - Cross platform, 2D space shooting game made using pygame. SDL-Ball - Pretty looking breakout clone available in most distributions. Taisei - Fan-made, open Source clone of the Touhou series. Teeworlds - Online multi-player platform 2D shooter. Wannabe Tempest - Tempest(80's arcade game) clone in Java, and a small project for playing with git. Witch Blast - Roguelite dungeon crawl shooter similar to The Binding of Isaac. AssaultCube - Total conversion of Wouter van Oortmerssen's FPS called Cube. Freedoom - Free software FPS based on the classic Doom engine. GlPortal - A modern 3D game and engine with portals written in C. ioquake3 - The free software FPS engine that can be used to play Quake 3, or make your own game. LWJake2 - LWJGL port of Quake 2. OpenLara - Tomb Raider open-source engine Play it now! openspades - Compatible client of Ace of Spades 0. 75. Red Eclipse - Free, casual arena shooter featuring parkour. Smokin' Guns - Semi-realistic simulation of the "Old West's" great atmosphere. Turtle Arena - Third-person action game using the Spearmint engine. Unvanquished - Fast-paced, futuristic FPS with RTS elements. Warsow - Fast-paced FPS in a futuristic cartoonish world. Open Meridian - The first 3D MMORPG, released in 1996 and open sourced in 2012. Forked in 2013, Actively developed. Play it now! Meridian 59 - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59, less frequently updated. Play it now! Stendhal - a fun friendly and free 2D multiplayer online adventure game with an old school feel. Play it now! Angband - Single-player dungeon exploration game in the universe of JRR Tolkien. Arx Fatalis - Cross-platform port of Arx Fatalis, a first-person role-playing game. Cataclysm: Dark Days Ahead - Roguelike set in a post-apocalyptic world. Cendric - Platformer-RPG in a fantasy setting with puzzle elements. Crystal Picnic - Lighthearted and colourful tribute to the classic era of action RPGs. Dungeon Crawl Stone Soup - Single-player roguelike dungeon exploration game with a larger focus on combat compared to other popular roguelikes. Dungeon Monkey Eternal - Party-based fantasy roguelike role-playing game. Egoboo - Cool 3D dungeon crawling game in the spirit of NetHack. Flare RPG - Fantasy action RPG game with its own engine. Freeablo - Open-source implementation of the Diablo I engine. Monster RPG 2 - Turn-based J-RPG in a fantasy universe. NetHack - Single-player roguelike dungeon exploration game and one of the most popular games in its genre. OpenMW - Reimplementation of the Morrowind game engine. The Legend of Zelda: Mystery of Solarus DX - sequel to The Legend of Zelda: A Link to the Past released on the SNES, written in lua and created with the Solarus engine Valyria Tear - Single-player medieval-fantasy 2D J-RPG. Captain Holetooth - A fun, explorative and story-driven platformer with minigames. Made with the Godot Engine. Commander Genius - Commander Keen compatible clone. Elemental One - Built with the Phaser HTML5 game framework. Play it now! Escape of the cat - Hardcore oldschool platformer on INSTEAD. Frogatto - Action-adventure game, starring a certain quixotic frog. Gish - Award-winning physics platformer. Journey to the Center of Hawkthorne - This 2d platformer is based on Community's Digital Estate Planning episodebuilt using the LÖVE game engine. Mario-Level-1 - First level of Super Mario Bros made with Python and Pygame. HFT Mario Party - a remixed local multiplayer reimagining of the original Mario Bros. Sky Engine - Custom engine 2D platform game made with OpenGL. The Legend of Edgar - 2D platform game with a persistent world. The Secret Chronicles of Dr. M. A 2D platform game in classic style. SuperTux - Classic 2D jump'n'run sidescroller with Tux. 2048-cli - CLI version of the game 2048 for your Linux terminal. 2048-in-terminal - CLI version of the game 2048 made right. Castles of Dr. Creep - The Castles of Dr. Creep Dominion - C# implementation of Dominion, a board/card game. EbbeFlut - Really nice board game implemented in a bad way a VERY long time ago. IRMINGARD - Patience card game written in Ruby. Minilens - Cute puzzle platformer starring a cleaning robot on post-apocalyptic Earth. nudoku - ncurses based CLI sudoku game PuzzleDash - Match-3 puzzle game built in the Dash engine. tictactoe - Graphical tic-tac-toe AI which never loses Wizznic - Most awesome puzzle game. PokerTH - Implementation of Texas Hold'em supporting (online) multiplayer and botplay. Play it now! Stunt Rally - Rally game with Track Editor, based on VDrift and OGRE. SuperTuxKart - Free 3D kart racing game featuring open source mascots. CengBall - Soccer programming game with 2D simulation. Blackvoxel - Sandbox game based on a molecular voxel interaction engine. Craft - Simple Minecraft clone written in C using modern OpenGL. Endless Sky - Space trading and combat game similar to the classic Escape Velocity series. Freeminer - Sandbox game inspired by Minecraft. Minecraft - Simple Minecraft-inspired demo written in Python and Pyglet. Manic Digger - A multiplayer block-building voxel game, Minecraft clone. Minetest - Infinite-world block sandbox game with survival and crafting. Pycraft - A Minecraft-inspired game for the terminal. Rigs of Rods - Soft-Body physics simulator for vehicles and more. Space Engineers - Space Engineers is a voxel-based sandbox game set in an asteroid field in space. Terasology - Voxel world game engine inspired by Minecraft and others with fancy graphic effects and a heavy focus on extensibility. The Powder Toy - Falling-sand physics sandbox game. 0 A. D. 3D RTS similar to Age of Empires II Caesaria - Remake of the popular citybuilder and economic sim Caesar III. Colobot - A real-time strategy game with programmable bots. CorsixTH - Clone of Theme Hospital. Curse of War - Fast-paced action strategy game with ncurses and SDL frontends. Harris - Strategy game based around the actions of RAF Bomber Command in the Second World War. Hedgewars - A turn based strategy, artillery, action and comedy game. KaM Remake - RTS game remake of “Knights and Merchants” written in Delphi from scratch. KeeperRL - Roguelike dungeon builder inspired by Dwarf Fortress. Last Colony - RTS game with both a single player campaign mode as well as a multiplayer mode, created entirely in HTML5 and JavaScript. Play it now! MegaGlest - MegaGlest real-time strategy game engine (cross-platform, 3-d. Micropolis - City-building game based on the original code for SimCity. openage - Clone of the Age of Empires II engine. OpenDungeons - Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... OpenFodder - Open-source implementation of Cannon Fodder OpenRA - Open-source implementation of the Red Alert engine using and OpenGL. Runs on Windows, Linux and OSX. OpenTTD - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer. OpenXcom - Clone of the original X-COM. Pax Britannica - Underwater one-button real-time strategy game. PCOTM (Phone Case of the Monster. Ruby game, where you play as a phone-collecting monster. Pioneer - Game of lonely space adventure. Polly-B-Gone - Physics platform game about a plucky wheeled robot named Polly. OpenRCT2 - Open source recreation of Rollercoaster Tycoon 2. Race into Space - Turn-based space race strategy game originally by Interplay. Seven Kingdoms: Ancient Adversaries - Classic RTS game liberated in 2009. Source of Tales - Entry in the Liberated Pixel Cup 2012. Tanks of Freedom - Turn-based strategy game in isometric pixel-art style. The Battle for Wesnoth - Turn-based strategy game with a high fantasy theme. Unknown Horizons - 2D isometric RTS economic strategy game written in C. Python, built on the Flexible Isometric Free Engine. Voxeliq - Block-based game engine implementation developed with C. Wargus - Wargus is a Warcraft2 Mod that allows you to play Warcraft2 with the Stratagus engine. Warzone 2100 - Postnuclear realtime strategy. Wyrmsun - Strategy game based on history, mythology and fiction. Zero-K - Open source RTS game with physical projectiles and smart units OpenNotrium - Open source version of Notrium, a top-down survival game. ChaseWhisplyProject - Chase Whisply is a FPS. You have to seek, find and kill the ghosts living around you. Colorphun - ColorPhun is a simple color based Android Game. Game of Life - Conway's Game of Life with editable rules Gidi Games - Lexis, TicTacToe, Puzzlemania - a collection of 3 board games done with Cocos2d for Android. Green Wall - Weirdly addictive arcade-style android game, where you fling fruit at a wall. Project developed using Android Studio 1. 0. Memory Game - Simple and beautiful memory game for kids. Pixel Dungeon - Traditional roguelike game with pixel-art graphics and simple interface. PuzzleGame - Slider puzzle game implementation created with Cocos2d for Android. Wannabe Tempest - Clone of 80's coin-op arcade game Tempest(80's arcade game. Bat Loves Bugs - Arcade game about a bug-craving bat. Bridges - Puzzle game with bridges, houses, tolls, and subways for iOS. Canabalt - Release of Canabalt for iOS. Choose Figure - Simple logic game. Choose the right figure. Train your attention. Doom - Doom Classic for iOS. DrugsNRock - Simple multiplayer rhythm game designed during the 2013 Global Game Jam. FinalFighter - Tank deathmatch battle game developed using Cocos2D. Gorillas - iPhone(or iPod touch) port of the popular old QBasic game. Light Jockey - iOS Auditorium-like game. Lumio - Puzzle game for iOS developed using Cocos2D. Available free on the App Store. Sakura Fly - iOS action game developed using SpriteKit. Available free on the App Store. Wolfenstein 3D - Wolfenstein 3D for iOS Source Release. c4bot - Chat bot that plays Connect Four with you, works in web chat, Facebook Messenger, Skype, and Telegram. Play it now! Aquaria - Breath-taking underwater fantasy game. Winner of the Grand Prize at the 2007 Independent Games Festival. Doom 3 - Doom 3 GPL source code release. ID Software - Includes Doom, Quake, Wolfenstein and more. Jedi Academy - Jedi Academy source only, mirror of SourceForge from Raven Software. Jedi Outcast - Jedi Outcast source only, mirror of SourceForge from Raven Software. MaNGOS - Full featured World of Warcraft server. Miner Wars 2081 - For modders of Miner Wars 2081, a 6DOF action-survival space-shooter simulation-game set in the year 2081. OpenJK - Community maintained fork of Jedi Academy and Jedi Outcast development. Prince of Persia - Source code for the original Prince of Persia game that was written on the Apple II, in 6502 assembly language, between 1985-89. UFO RUN - Real time multiplayer with Nextpeer. System Shock - Source code for original System Shock game (PowerMac version) more readable fork available here. Akihabara - Set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript. Allegro 5 - C+ libraries to make 2D games(graphics, sound, etc. - Direct port of the Bullet Physics engine to JavaScript using Emscripten. Atomic Engine - features 2D and 3D rendering, standards compliant JavaScript, full Player and Editor source on GitHub, Windows & Mac Editors, with deployment to Windows, Mac, WebGL, Android, and iOS from the editor. - Complete JavaScript framework for building 3D games with HTML 5 and WebGL. bgfx - Cross-platform rendering library. Chilli Works - An open source, cross-platform game engine designed for indie developers. Chipmunk Physics - Simple, lightweight, fast and portable 2D rigid body physics library written in C. ChoiceScript - A language/engine for developing text-based multiple-choice interactive novels Cocos2d for Android - Cocos2d for Android, based on cocos2d-android-0. 82, and now ported from cocos2d-iphone 0. 99. 4. Cocos2d for iPhone - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-C. Cocos2d for HTML5 - Cocos2d for Web Browsers. Built using JavaScript. Cocos2d-x - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C. It works on iOS, Android, Windows Phone, OS X, Windows and Linux. Crafty - JavaScript game library that can help you create games in a structured way. CutJS - Lightweight and fast 2D HTML5 rendering engine for cross-platform game development. Dash - Free and open 3D game engine written in D. Duality - 2D Game Development Framework. EaselJS - Library to make working with the Canvas element easier. EntityJS - HTML5 JavaScript game engine utlizing the entity-component design. Evennia MUD/MU* Creation System - Library for creating online multiplayer text games (MUD, MUSH, MUX, MUCK, MOO etc) in pure Python. Flare - Free/Libre Action Roleplaying Engine. Flashpunk - Free ActionScript 3 library designed for developing 2D Flash games. Flixel - Game-making library written entirely in ActionScript 3. GameJS - GameJs is a JavaScript library for writing 2D games or other interactive graphic applications for the HTML Canvas inspired by PyGame. GamePlay - Cross-platform, C+ game framework/engine for creating 2D/3D mobile and desktop games. GemRB - Cross-platform implementation of Bioware's Infinity Engine. GenesisEngine - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with procedurally-generated worlds, XNA, and design patterns. Gladiator 3D - Canvas based JavaScript ray casting engine for pseudo 3D games. Godot - Fully featured, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours. HaxeFlixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL JiGS - Online RPG and Trading Game Engine built in PHP. jMonkeyEngine - Cutting edge, cross-platform 3D game engine for adventurous Java developers. - Blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore. libGDX - Desktop/Android/HTML5/iOS Java game development framework. libRocket - C+ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs. libSDL2pp - C+ 11 bindings for SDL 2. 0. lycheeJS - Free HTML5 + native OpenGL Game Engine for Embedded, Console, Mobile, Server and Desktop. - is a JavaScript 2D rigid body physics engine for the web. melonJS - HTML5 game framework for 2D games. MonoGame - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli. - Lightweight 3d physics engine for javascript. OpenRTS - Real-Time Strategy game 3D engine coded in java 7. Oxygine - C+ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac. - Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering. Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. PhysicsJS - Modular, extendable, and easy-to-use physics engine for JavaScript. - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. Plasma - Cyan Worlds's Plasma game engine. PlayCanvas - 3D WebGL game engine with online toolset. QICI Engine - free JavaScript game engine library with a web-based comprehensive suite of toolset for making HTML5 games. Quasi-Engine - a QtQuick framework that intends to be a complete toolset to ease 2d game development. Ren'py - A Visual Novel Engine, written in python, for both mobile (iOS beta) and desktop platforms. SFML - Simple and Fast Multimedia Library. Solarus - An Action-RPG game engine written in C. Spring - Real Time Strategy game engine. Starling - ActionScript 3 library that mimics the conventional Flash display tree architecture, can be deployed to mobile devices (iOS, Android) the desktop (Windows, OS X) and to the browser (via the Flash plugin. Superpowers - TypeScript & ThreeJS powered game engine and framework (2D & 3D with WebGL) Tesseract - Make mapping more fun by using modern dynamic rendering techniques, sothat you can get instant feedback on lighting changes, not just geometry. - JavaScript 3D library used in many browser games. tiled - Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. Torque 2D - MIT Licensed version of Torque 2D from GarageGames. Torque 3D - MIT Licensed version of Torque 3D from GarageGames. Turbulenz Engine - HTML5 game engine and server-side APIs available in JavaScript and TypeScript for building and distributing 2D and 3D games. Urho3D - Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C+ and released under the MIT license. Greatly inspired by OGRE and Horde3D. Wurfel Engine An isometric game engine for games with an open world made of blocks or voxels. XLE - Rendering engine with advanced features such as Image Based Lighting, dynamic area lights, and a node based material editor. Flexible and modular, it is designed to drop into existing solutions. XLE is the "hackable" engine, intended to be customised for specialised requirements. Bfxr - Flash + AIR sound effects generator. Based on Sfxr. Brood War API - C+ framework to interact with the Real Time Strategy (RTS) game Starcraft: Broodwar. FlxCollisions - Simple set of 2d physics + collision demos for flixel v2. Play it now! Gamertag - Gem for retrieving Xbox Live Gamertag information from various sources. Greenworks - A addon allowing you to integrate HTML5 game with Steamworks. Halo: Reach: API - Ruby gem for interacting with the Halo:Reach API. IodineGBA - GameBoy Advance emulator written entirely in JavaScript and powered by HTML5. itch - An electron cross-platform game downloader, installer, and library manager for written in TypeScript. JavaScript Breakouts - Collection of JavaScript engine implementations of Breakout. Leaderboard(Java. Leaderboards backed by Redis(in Java. Leaderboard(PHP. Leaderboards backed by Redis(in PHP. Leaderboard(Python. Leaderboards backed by Redis(in Python. Leaderboard(Ruby. Leaderboards backed by Redis(in Ruby. Leaderboard(Scala. Leaderboards backed by Redis (in Scala. libfreenect - Drivers and libraries for the Xbox Kinect device on WIndows, Linux, and OS X. OpenEmu - Project to bring game emulation to OS X as a first class citizen. Mudlet - A cross-platform, open source, and super fast MUD (text-only MMORPGs) client with scripting in Lua. - JavaScript performance monitor. Tassadar - Starcraft 2 replay parser written in pure Ruby. World of Warcraft Addons - Various World of Warcraft addons written in Lua. World of Warcraft API Docs - Public documentation for the RESTful web service provided as part of the World of Warcraft community site. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4. 0 International License.

81 Best Games images, Games, Video games, I am game. (This review was written back in '15, when the game was first released. It doesn't factor in any DLCs released since then. ) I've played the game for a good amount of time so far. Unfortunately, I didn't really get the thrill that I had hoped to get from it. Putting aside all the hype and background with the game, from an unbiased, ordinary gamer's standpoint, this game is pretty "boring. And I shall elaborate. First off, it's quite evident that the game is story driven. There is a heavy emphasis on story, and you're constantly driven into situations where you must make conversational choices that could potentially affect your gameplay later on. And that sounds wonderful! But, just because a game has a great story base and intriguing lore doesn't necessarily mean that it's a great game to play, especially if you're not much of a reader who prefers walls of text (believe me, you're given pages and pages of text in this game. The main issue which caused me to give this game such a low rating was because I found the combat rather uninteresting. If you're looking for the thrill of fast-paced gameplay, you're better off looking at other RPGs. This game was developed solely for the patient gamer. Throughout the game, due to the difficulty of the fights, you're forced to always utilize the pause feature to issue commands to each individual character every 2-5 seconds. The AI in the game is pretty poor on your end; it can't seem to figure out how to make educated decisions during combat (even if you have auto-pilot (anti-idle) enabled in the game's settings) and often causes characters to just stand still and do nothing. This can become a bit of a chore if you have some one-dimensional characters you'd prefer to just do whatever while you control the more important characters that have many abilities. Another major issue is the lack of character progression and improvement. You characters do not change much over the course of several (real-life) hours. What that means is, the game forces you to use the same set of abilities for an overly long period of time. This can bore the average gamer pretty easily. Not only that, but for whatever reason, the developers decided to eliminate "healing potions" by replacing it with a health and regenerating armour system, which is familiar to those who play shooters. The game also incorporates a "Final Fantasy cooldown" feature for attacks and skill usage, as well as unrestricted movement while it's happening. This could make or break the game for you, depending on if you can work with this new system of gameplay. "Hit and run" tactics would work, if not for the "issue" where enemies can "back attack" you while you're running. And this happens because there are stats in the game that involve dodging attacks, and allowing you to avoid attacks physically would remove the point of said stats. Most enemies move quicker than you do, which makes attempting to run pointless unless you are a distance fighter. Levels don't come often, but that's because progression doesn't come often either. Ironic how that works. Regarding equipment, you're generally stuck with the same set of starting weapons and armour and won't find any better ones until much later on in the game. Unfortunately, you probably already be bored by that point in time. You earn pennies selling the junk you don't need, and the equipment sold in stores are impossibly expensive. The stores aren't tab based, which makes finding items a chore. Especially since your sold items are shown as well. I think all of these "cons" exist solely because the developers wanted to create a realistic role-playing game and strongly believed that in a real fantasy world, this is how you would progress. Basically, no progression at all for long periods of time. Anyway, in terms of what I like about the game, I can't really say much. There's a strong emphasis on decision making and story, but that's about it. If you aren't much of a fantasy lover or a book reader, you probably won't like this game. It becomes a chore really early on. I suggest buying it only after it hits sub-20.


AliceSoft System cross platform OS/VM hybrids by AliceSoft. Began as PC-98, x68k, FM-Towns, etc. Eventually focused on Windows, still has porting ability (Linux, Mac) notifications 2 games Glacier Uses any generation/version of the Glacier game engine by IO Interactive. 0 game GNOME Games These games make up the GNOME Games package that comes standard with the GNOME Desktop Environment. notifications 1994 / 2005 17 games HPL Uses any version of the HPL game engine by Frictional Games. notifications 2007 / 2015 18 games The KDE Education Project These games are part of the The KDE Education Project. notifications 2005 / 2011 11 games Unreal Engine Uses any generation of the Unreal Engine. notifications 1998 / 2019 106 games Activation limit A copy protection scheme where a purchased game has - usually very small - limit on the number of "activations" before you're supposed to re-purchase or renew your previous license for the game. notifications 2006 / 2009 6 games Ada programming language A high-level programming language originally created by High Order Language Working Group (formed by US Department of Defense. notifications 2016 / 2016 27 games AESOP (Extensible State-Object Processor) AESOP/16 and AESOP/32 are script based sound systems developed by Miles Design notifications 1993 / 2015 6 games AI middleware (Artificial Intellligence middleware;AI libraries) list_alt 0 game AIX operating system A UNIX-like proprietary IBM OS. Closed source, but most games are Open Source. Originally Advanced IBM UNIX. Currently, Advanced Interactive eXecutive notifications 1991 / 1997 16 games ALT Linux Sisyphus A set of Linux distros specializing in customization, correct localization, and advanced package management. notifications 2001 / 2003 5 games Amos programming language notifications 1 game Anamorphic resolution Anamorphic projection squeezes an image, usually horizontally, expecting it to be stretched out on the screen so that the final image appears normal. notifications 1997 / 2014 6 games Annchienta Engine A versatile 2D game engine by Jasper Van der Jeugt. Written in C. Game can be written in C+ or other languages such as Python. notifications 2006 / 2012 3 games Anti-cheat (Anti-hack) Uses any kind of anti-cheat/hack solutions. notifications 2013 / 2014 3 games AppleDOS 3. 2 Games that operated on Apple's AppleDOS version 3. 2. Either internally (boot disk) or could be loaded on a system running 3. notifications 1981 / 1983 5 games AppleDOS 3. 3 Games that operated on Apple's AppleDOS version 3. 3. notifications 1981 / 1985 14 games AppleTalk AppleTalk is a set of proprietary networking protocols developed 1984 by Apple for use with the Mac, OSX. c. accessories. Discontinued 2009. notifications 1984 / 2000 11 games Application Programming Interfaces list_alt 0 game Arch Linux A minimalist distro designed elegant, code correct, lightweight. simple from a developers point of view. Relies heavily on command-line utilities. notifications 1996 / 2019 68 games Archive Games This game is available through the Archive Games distribution/shopping service. notifications 2002 / 2010 21 games AROS (AROS Research Operating System;Amiga Research Operating System) AROS is a non-propriety implementation of the AmigaOS 3. 1 APIs. Source-compatible not binary-compatible; designed so AmigaOS code will compile on it. notifications 2005 / 2014 3 games Assembly language (ASM) Written in assembly language, a human readable form of machine code. The least portable of computer languages & lowest level that can still be considered a language. notifications 1976 / 2018 190 games Audio middleware (Sound engines;Audio libraries) list_alt 0 game Audio occlusion Simulates audio occlusion. notifications 2 games Automatic aspect ratio Handles almost any aspect ratio from regular 4:3 to widescreen to vertical screen without effort, with possibly only very few limitations (such as square pixels. notifications 1995 / 2015 18 games Automatic wide aspect ratio Can attempt to automatically adjust to wide aspect ratios besides those it supports directly. notifications 2005 / 2008 4 games Bagatur Chess Engine notifications 1 game BASIC programming language (Beginner's All-purpose Symbolic Instruction Code) Coded in BASIC. notifications 1970 / 2017 1028 games BASICA Programming Language Games that use BASICA source code. notifications 1 game batari (bB) Batari is a BASIC-like language compiler for developing Atari VCS games. There is also a Visual batari Basic IDE application. notifications 1 game (bnet) Utilizes Blizzard's matchmaking and internet lobby services. notifications 1996 / 2015 30 games bBasic programming language Written in bBasic. A BASIC-like language that creates compiled Atari 2600 binary files suitable for emulators or creating Atari 2600 cartridges. notifications 1 game Bell Labs UNIX Games that run on a specific UNIX OS distributed by Bell Labs notifications 1 game BeOS (ZetaOS) Runs on the BeOS Operating System. notifications 1990 / 2010 481 games Bink Video codec files developed by RAD Game Tools. Uses up to 16 different techniques per file to optimize decoding times rather than achieving best compression notifications 2000 / 2016 96 games Blender Game Engine Shares the same code base as the Blender 3D modeling tool. But unlike blender, it renders in real time with sounds and interactivity. notifications 2008 / 2014 16 games Borland Graphics Interface A device independent graphics library that can be statically or dynamically linked. notifications 1 game Boss button (Boss key;Panic button) Includes a hotkey to display a fake screen or quickly hide the game, creating an illusion of serious work. Used to try to fool a boss or just to keep onlookers from knowing a game is being played. notifications 1983 / 2011 27 games Browser-based(HTML) HTML4;HTML5] Played in a regular internet HTTP browser, via HTML, javascript and/or server-side processing. Usually requires account registration, but not always even that. notifications 1998 / 2015 82 games BSD operating system Games that run on BSD by Berkeley Software Design, Inc. BSD is derived from UNIX & thanks to a very permissive license, has influenced subsequent UNIXs & many other OS including MacOSX, WinXP and Solaris. notifications 1971 / 2014 33 games BSDi v4 operating system Games that run on version 4 of the official BSD operating system provided by Berkeley Software Design, Inc. notifications 1992 / 1996 3 games C programming language Coded in C, a general-purpose programming language, originally designed by Dennis Ritchie. notifications 1971 / 2018 489 games Caldera Linux notifications 1 game CentOS Linux Distribution Games for the CentOS operating system. CentOS promises 100% compatibility with Red Hat Linux notifications 2004 / 2017 15 games Chipmunk Physics Engine notifications 2011 / 2012 4 games clanlib Cross platform C+ toolkit library. Its primary focus is on games. notifications 2001 / 2012 16 games Classic Mac OS Games for Mac OS 9 or earlier. notifications 1984 / 2014 2229 games Closed Captioning (CC;Subtitles 888) Closed captioning is visual information about the audio of a game that is generally intended for the hearing impaired. notifications 1997 / 2018 43 games Color: 16 bit floating point (64 bit color;Half-precision floating point color) Half16;Half-16;RGBA16f] A 64 bit color mode where each color is represented by a 16 bit floating point number rather than an integer. The output is still presumed to be standard 24 bit RGB as is expected by most modern display devices. notifications 2007 / 2017 4 games Comes in a Debian package Other distros beside [gametag=debian Debian]debian Debian[ gametag] can use theses packages also. notifications 1993 / 2017 124 games Compatibility Any and all tags relating to software and hardware compatibility. list_alt 0 game Compatible with Wine Works [b]normally[ b] with at least 1 version of Wine translation and compatibility layer for Linux, simply by installing it, the same as if you were running it on Windows notifications 1989 / 2016 62 games Compiled Basic Although source code was written in BASIC, this code was compiled into machine code to be distributed. notifications 3 games Control config (User configurable controls) Allows changing controls, keyboard mappings, button layout, etc. to better suit the user. notifications 1982 / 2018 95 games Control layouts (Control presets;Multiple predefined control layouts) Offers several predefined control layouts but no full customization, nor are these different control schemes. notifications 2002 / 2009 4 games Corel LinuxOS distribution Games that run on Corel Linux, a Debian-based distro. Used custom GUI, looked like Win98. Migration was very easy. M stole its File & Settings Transfer Wizard. notifications 1 game CP/M OS An operating system that reached its peak just before the IBM-PC was released. It rapidly lost its market share to MS-DOS compatible OSes. Made 'open source' in 2001. notifications 1970 / 2015 153 games Crystal Space 3D engine An Open Source 3D graphics engine. notifications 2006 / 2009 14 games Curses A library for implementing GUI & graphic looking applications using only text display. notifications 1990 / 2013 22 games Customizable anamorphic aspect ratio The resolution & aspect ratio are fully independent and customizable. notifications 3 games D programming language (DMD;Digital Mars D) A programming language created by Walter Bright of Digital Mars. notifications 2002 / 2017 26 games Dark Basic programming language Game is written in Dark BASIC computer language. notifications 2000 / 2014 3 games Dark Side Engine Created by Activision for Heavy Gear II and used in other games. notifications 1999 / 2000 3 games DART (Direct Audio Real Time) A sound API & corresponding DLL that allows OS/2 applications to have multiple levels of direct access to audio hardware. notifications 1997 / 2006 22 games DASM Assembler A tool for programming in assembly notifications 1 game Data only Released as data only, requiring the player to find a game engine to run it on. Likely platform-independent. notifications 2001 / 2016 55 games Debian GNU/Linux Games for Debian distro. The most tightly organized GNU OS available. notifications 1993 / 2019 337 games DemonWare middleware Networking middleware by DemonWare Ltd. (owned by Activision since 2007/02) notifications 2005 / 2007 8 games Desktop Environments list_alt 0 game Development System used HLSL parser These games had their source code translated from Direct3D to OpenGL using the HLSL parser originally developed by Unknown Worlds Entertainment. notifications 2 games Development System used ran the NeXTSTEP/68000 OS These games were developed in part or whole using at least 1 computer with a 68000 cpu running the NeXTSTEP OS. notifications 1993 / 1997 14 games Development System used ran the NeXTSTEP/Intel OS These games were developed in part or whole using at least 1 computer with an Intel 80386 cpu running the NeXTSTEP OS. notifications 1993 / 1997 7 games Development System used ran the NeXTSTEP/PPC OS These games were developed in part or whole using at least 1 computer with a PowerPC cpu running the NeXTSTEP OS. notifications 1993 / 1997 9 games Development system used was only a text editor and compiler. Developed in whole or in part using only a text editor. These text files were then compiled directly. notifications 1 game Development System used was running a Linux based OS These games were developed in part or whole using at least 1 Linux based system. notifications 1996 / 2017 44 games Development system used was running Classic Mac OS These games were developed in part or whole using at least 1 machine or Mac OS 9 or earlier. notifications 1991 / 2000 5 games Development System used was running MacOS X These games were developed in part or whole using Mac OS X. notifications 2004 / 2011 2 games Development System used was running Minix These games were developed in part or whole using at least 1 Minix based system. 0 game Development System used was running UNIX These games were developed in part or whole using at least 1 UNIX based system. notifications 1991 / 1993 5 games Direct3D Uses or can use Direct3D for graphics. notifications 1996 / 2015 46 games DirectMusic (Interactive Music Architecture) A deprecated subset of the DirectSound API that allowed high level access to hardware through DirectSound. Not available to 64-bit systems. notifications 2000 / 2004 8 games DirectX 1. 0 (DX1) Supports or requires DX1 run-times to be present. notifications 1996 / 1998 2 games DirectX 2 (DX2) Supports or requires DX2 run-times to be present. notifications 1996 / 1999 4 games DirectX 3 (DX3) Supports or requires DX3 run-times to be present. notifications 1996 / 2006 21 games DirectX 5 Supports or requires DX5 run-times to be present. notifications 1996 / 2007 55 games DirectX[DX] list_alt 0 game Display Control Interface a predecessor to DirectDraw. notifications 1 game Display: 30 FPS cap(30 frames per second;Frame rate cap: 30) Designed to run at 30 frames per second or is locked to run only at such screen update speed. Usually to deal with limited hardware capabilities of console platforms. notifications 2005 / 2017 12 games Display: 60 FPS cap(60 frames per second;Frame rate cap: 60) Designed to run at 60 frames per second or is locked to run only at such screen update speed. notifications 2016 / 2018 4 games DIVE (Direct Interface Video Extentions) A dynamic recompilation graphics API & corresponding DLL allowing OS/2 applications direct access to video hardware. DIVE predates DirectX/DirectDraw. notifications 1995 / 2004 32 games DoJa A custom Java for DoCoMo's i-mode mobile phone platform. notifications 2004 / 2011 2 games Dolby Atmos notifications 1 game DOS installer A Windows or otherwise non-DOS game that uses a DOS installer. notifications 1994 / 1995 2 games DragonFly BSD Games that run on DragonFly BSD. A BSD to grow in an entirely different direction from other BSDs. Tokened & Virtual kernels, HAMMER FS, SSD optimised notifications 1979 / 2003 26 games DRM changed The DRM mechanism used was changed to another with some update, and not simply updated to different version of the same thing. notifications 2009 / 2011 2 games DRM removed (Copy protection removed) Games that originally were copy protected but had it removed in some officially released patch. notifications 1989 / 2017 41 games DRM: Pinhole Copy Protection Primitive DRM method of puncturing a specific point of a master floppy disk. If the game can read & write the damaged sector, it knows its being played from a copy notifications 3 games DSiWare Distributed through Nintendo's DSiWare online service for the Nintendo DSi handheld console. notifications 2008 / 2012 51 games Dynamic control prompts[Dynamic controller prompts] The game dynamically changes controller prompts depending which controller you're currently using. Swap to keyboard and mouse and the prompts turn to key presses, swap to gamepad and it shows gamepad controls, with no other interaction from the player. notifications 2016 / 2017 2 games Dynamic Universal Music Bibliotheque (DUMB) DUMB is an IT, XM, S3M and MOD player library developed by Robert J Ohannessian, Julien Cugnière and Ben Davis. notifications 2001 / 2016 21 games ECMAScript (JavaScript;JScript;ECMA-262;ISO/IEC 16262) Coded wholly or partially in ECMAScript or is extensible with it. Including any of its dialects such as JavaScript or JScript. notifications 1998 / 2016 23 games Eiffel Language A computer language designed with commercial software in mind. Noted here at UVL for legitimate use. notifications 1 game EKI One A game development suite. notifications 2010 / 2012 2 games Emulation list_alt 0 game eON Technology (Virtual Programming) A hybridization utilizing virtualization, emulation, and native libraries that allows Windows games to run on Other platforms. notifications 2001 / 2017 19 games Europa Universalis Engine Engine used for the 1st & 2ndgames in the series & possibly others & possibly games outside of the series. notifications 2001 / 2014 4 games Export data for use in another game. Probably characters for a sequel, but any type data counts. notifications 1987 / 2015 45 games Extraneous data accidentally included Unintended data included in production copies. For instance, the master copy disk had personal letter that was not overwritten by the game's data. notifications 1 game Facebook application notifications 2008 / 2012 5 games Famicom Disk Writer Exclusives Famicom Disk Writer games that were only available from Disk writer kiosks. Usually no "box/package" exists for these games. notifications 1987 / 1991 28 games Familiar Project (Familiar Linux) Complete OS with OPIE or GPE GUI intended for iPAQ, Agenda or other PDAs. Based on a kernel modified by Compaq who officially switched iPAQ to Familiar notifications 4 games Famitracker NES music development software Music was developed in full or part using the Famitracker software. notifications 1 game Fargo II Shell Fargo II is an OS shell for the TI-92 calculator 0 game Fast Light Toolkit (FLTK) Allows creation of complete games quickly without sacrificing graphics & GUI or taxing the end users' hardware. Includes 3D, OpenGL. emulates GLUT. notifications 1 game Fedora Core Linux Games that run on the Fedora Core Distro. Fedora is the 'free' version of Red Hat Enterprise Linux. notifications 1979 / 2019 125 games ffdshow incompatibility Exhibits issues of varying severity with ffdshow installed. notifications 1999 / 2003 4 games FOCAL language FOCAL was a high-level computer language used mostly on early DEC systems. notifications 2 games Fortran programming language General-purpose language most suited for numeric and scientific computing. High-level languages were only theory before Fortran because they were considered inherently slower than handwritten assembly. notifications 1975 / 2014 8 games Frame synced (Frame synced logic) Game speed and background logic is synced with drawn frames, meaning the actual game slows down or speeds up depending how fast it gets rendered and not just getting choppier or more fluid graphics. Top speed may be limited (via VSync or FPS cap. notifications 1982 / 2015 26 games FreeBSD OS Games that run on FreeBSD. A reliable variation of BSD with any code removed that might be legally questioned. Can achieve 99. 95% or more up time. notifications 1979 / 2016 343 games Friend-Zone Engine The Friend-Zone engine is a friendship/relationship engine by Quickfire Games notifications 1 game Fullscreen only Runs only in fullscreen. notifications 1996 / 2018 62 games Gambas programming language [b]G[ b]ambas [b]A[ b]lmost [b]M[ b]eans [b]Bas[ b]ic An object-oriented dialect of the BASIC with it's own IDE that somewhat mimics Visual Basic. notifications 2005 / 2011 10 games Game engines This is a parent group for game engines. list_alt 0 game Game makers (Game development environments) Any software that exists to make making games as simple, easy and efficient as possible. list_alt 0 game Game Oriented Object LISP 2 Engine (GOOL 2 Engine) notifications 1 game Game saves Any tag that describes when or where the game can be saved, but does not include on what the saves are stored if anything. list_alt 0 game Games for Windows - LIVE (XLive;GfWL) Uses the Windows LIVE online service. Similar to Xbox Live and actually bridges over to it. notifications 2007 / 2012 34 games GameSpy (GameSpy Arcade) Uses GameSpy's multiplayer matchmaking service. This may require an unique account at GameSpy. notifications 1998 / 2014 85 games GC Engine Developed for use at GameCoder Studios with planned licensing later. notifications 1990 / 2013 16 games GCOS (General Comprehensive Operating System;GECOS;General Electric Comprehensive Operating System) Later renamed GECOS (the [b]G[ b]eneral [b]E[ b]lectric [b]C[ b]omprehensive [b]O[ b]perating [b]S[ b]upervisor) A multithreaded OS originally by General Electric that was designed for mainframes & batch processing. Remains in use through emulation for 1 game Geeny Engine A game engine by Sinister Systems notifications 8 games Gentoo Linux (Gentoo/FreeBSD) Games for Gentoo. Gt and apps come in source code not binary form. This is so the user-compiled apps are optimized and fast. It was initially BSD based. notifications 1983 / 2019 114 games GFA Basic notifications 1 game Glulx VM Like Z-machine but uses 32-bit and Glk I/O. Plays game written in inform language. Games with this tag will [b] i]only[ i] b] run on Glulx VM implementations. notifications 1 game Gnome Desktop Environment Requires Gnome, a Linux/X11 desktop environment. notifications 1994 / 2014 49 games GNU Data Language (GDL) GNU Data Language is a variant of Lisp and Free alternative to IDL. 2 games GNU Standard C+ Library v3 (libstdc+ 5) This has been removed from many modern Linux distros but many early games depend on it and will not work with newer versions. It can be installed from Old repos or manually. notifications 2002 / 2005 3 games GOAL Programming Lanuage (Game Oriented Assembly Lisp) GOAL is a game oriented non-interpretor variant of Lisp that compiles directly to machine code and is similar to Scheme. notifications 1996 / 2005 7 games Graphics middleware (Graphics engines;Graphics libraries) Any middleware that deals with rendering, texturing, visual effects, graphical user interface, image manipulation, animation, etc. list_alt 0 game Graphics options Actually offers options to sacrifice graphical fidelity for increased framerate. Mainly of interest on platforms where this is unusual, such as consoles. notifications 1 game Graphics techniques list_alt 0 game GREE application Japanese social networking service. notifications 1 game Haaf's Game Engine (HGE) By Relish Games. For quickly making hardware accelerated 2D games without having to know a lot about technology. notifications 2009 / 2011 3 games Haiku OS Haiku is a modern replacement for x86 BeOS running on x86, x64, Arm, PowerPC, 68k, MIPS & possibly others. x86 BeOS compatibility requires an x86 CPU. notifications 1990 / 2016 387 games Haskell Computer Language notifications 2011 / 2013 7 games HawkNL (Hawk Network Library) A free LGPL low level network API for games. notifications 4 games Uses SegaSoft's online service, based on MPlayer. notifications 1997 / 2000 3 games Hosting(Servers) Any tags relating to hosting multiplayer games or related concepts. list_alt 0 game HP-UX OS (Hewlett Packard UniX) Games run on HP-UX. HP's version of UNIX System V. HP-UX is why an HP tech can pull up your file in the time it takes a Dell tech to say "Please Hold" notifications 1991 / 2005 24 games HURD Runs on the HURD microkernal, the intended core of the GNU operating system. notifications 1997 / 2006 7 games Import data created by another game Probably characters from a prequel, but any type data counts. notifications 1986 / 2019 66 games iMUSE (Interactive Music Streaming Engine) An interactive/adaptive music engine by LucasArts. notifications 1991 / 2015 19 games Inform programming language A programming language and design system for interactive fiction, created by Graham Nelson in 1993. notifications 1993 / 1999 2 games Installjammer A cross-platform windows style installation tool. notifications 2009 / 2010 2 games IntelliJ IDEA by JetBrains Games developed in part or fully using the IntelliJ Integrated Developer Environment. 1 game Inverse kinematics Uses inverse kinematics or similar animation technique that tries to dynamically find the position of joints in respect to the desired end position, usually to connect a leg to solid surface. notifications 1998 / 2018 41 games iPod Linux operating system Games for iPod Linux O/S. notifications 1 game IRIX operating system Games for SGI's IRIX OS. notifications 1979 / 2006 37 games irrKlang audio library A cross-platform audio library/API by Ambiera. notifications 2008 / 2012 14 games Java language Coded wholly or partially in Java or is extensible with it. notifications 1997 / 2019 14 games Java platfom Runs on the Java platform. Ideally they work on any system with Java runtime environment available without any differences. notifications 1979 / 2017 410 games JGMOD An add-on for Allegro programs to play MODs. By Jeffery Guan. notifications 2001 / 2003 4 games JOGL (Java OpenGL) JOGL is a wrapper that allows Java to use OpenGL functions. notifications 4 games jPCT jPCT is a free 3D engine/API for Java. It has renderers for OpenGL, Swing/AWT, and well as ability to display in browsers. notifications 4 games K Desktop Environment Requires KDE components, a desktop environment for X11. notifications 1996 / 2013 40 games kFreeBSD - Debian for the FreeBSD kernel These run on a GNU/Debian distribution variant that uses the FreeBSD kernel and not the Linux kernel. Editors should note CPU architecture with tags notifications 1999 / 2011 6 games Klik Klik aims to reduce an application to only 1 file (the executable) that runs from any location on any distro without being installed. notifications 1993 / 2007 35 games Knoppix Linux OS Game runs on Debian-based Knoppix. Famous for being entirely CD runnable or other removable media. notifications 2 games LaserLock (LaserLok) A copy protection that involves unreadable files in a hidden LASERLOCK folder on the game CD. notifications 1 game Launcher Uses a launcher type startup application, often with various configuration, help, and other features easily available before player has chance to start the actual game. Login too is commonly part of the launcher if such is needed. notifications 1999 / 2019 116 games Learning AI Employs some type of AI that can actually learn. notifications 1996 / 2006 13 games Letterbox Uses letterboxing to allow unsupported aspect ratios to display correctly. notifications 1995 / 2017 55 games libgdx Framework Cross-platform framework for games. notifications 2012 / 2015 17 games License: Apache A license that protects software freedom. Requires original copyright & liability disclaimer remain intact but allows any GPLv3 compatible license for derivatives. notifications 2010 / 2017 6 games License: Microsoft Reciprocal License notifications 1 game License: Non-Propretary These are licenses designed to protect software freedoms instead of restrict them. 0 game Lighting and shadowing list_alt 0 game Lindows Linux O/S (Linspire;LindowsOS;Lin- s;Lindash;Freespire) Games for Lindows operating system notifications 2002 / 2009 5 games Linux distributions (Linux distros) list_alt 0 game Linux Game Publishing Copy Protection (LGP Copy Protection) Supposedly a key/name/password system designed for full legal copying & installation rights for legitimate buyers while discouraging illegal copies. notifications 2001 / 2009 22 games Linux Lite An "transitional" OS using the Xfce desktop. Based on Ubuntu & Debian. Not meant for permanent use. notifications 1 game Local save storage Stores saves locally on some system default location. notifications 2003 / 2016 6 games Logo Language A family of programming language related to Lisp & focused on numerical thought. But known for "turtle graphics. notifications 1 game Mac OS 1 (OS Classic 1;Mac System Software 1) Runs natively on the Original Mac System 1 and is supported by the developers/publishers on it. notifications 1984 / 2004 120 games Mac OS 2 (OS Classic 2;Mac System Software 2) Runs natively on Mac System 2 and is supported by the developers/publishers on it. notifications 1984 / 1988 13 games Mac OS 3 (OS Classic 3;Mac System Software 3) Runs natively on Mac System 3 and is supported by the developers/publishers on it. notifications 1984 / 1991 51 games Mac OS 4 (OS Classic 4;Mac System Software 4) Runs natively on Mac System 4 and is supported by the developers/publishers on it. notifications 1984 / 2003 28 games Mac OS 5 (OS Classic 5;Mac System Software 5) Runs natively on Mac System 5 and is supported by the developers/publishers on it. notifications 1984 / 2004 10 games Mac OS 6 (OS Classic 6) Runs natively on Mac OS 6 and is supported by the developers/publishers on it. notifications 1984 / 1998 286 games Mac OS 7 (OS Classic 7) Runs natively on Mac OS 7 and is supported by the developers/publishers on it. notifications 1984 / 2004 696 games Mac OS 8 (OS Classic 8) Runs natively on Mac OS 8 and is supported by the developers/publishers on it. notifications 1984 / 2005 182 games Mac OS 9 (OS Classic 9) Runs natively on Mac OS 9 and is supported by the developers/publishers on it. notifications 1985 / 2007 121 games Mac OS X 10. 1. x Puma(Darwin 5. x) Requires at least version 10. 1 of OS X. notifications 1999 / 2017 63 games Mac OS X 10. 10 Yosemite(Darwin 14. 10 of OS X. notifications 2002 / 2017 44 games Mac OS X 10. 11 El Capitan Requires at least version 10. 11 of OS X notifications 2002 / 2019 27 games Mac OS X 10. 12 Sierra Requires at least version 10. 12 of OS X. notifications 2016 / 2017 13 games Mac OS X 10. x Jaguar(Darwin 6. 2 of OS X. notifications 1999 / 2017 102 games Mac OS X 10. 5. x Leopard(Darwin 9. 5 of OS X. notifications 1999 / 2017 172 games Mac OS X 10. 9 Mavericks(Darwin 13. 9 of OS X. notifications 2002 / 2017 55 games Mac OS X operating system(Darwin) Games for OS X. Not inherently compatible with Classic Mac OS (version 9 and earlier. notifications 1987 / 2018 944 games Machine Code Not even assembly computer language was used for these games. The programmer wrote raw machine code. notifications 1976 / 2006 22 games Maemo OS Maemo is a Linux distro based on Debian GNU/Linux and GNOME. It uses the Hildon application framework (GTK-based) and the Matchbox window manager. notifications 3 games Mandriva Linux (Mandrake Linux) Originally Redhat based. Uses rpm. Know for Windows-to-Linux migration tools, urpmi package manager. nspluginwrapper allowing 32bit plugins on 64bit notifications 1993 / 2017 91 games Map generator (Random map generator;Procedural map generator) level generator] Uses (random) map/level generator to create most or all areas where the player can go to instead of shipping with regular human designed static levels or maps. notifications 1975 / 2019 734 games MecaniQue Interactive Fiction Authoring System Proprietary IF creation software by Gabor de Mooij notifications 1 game Microkernel Systems This is a collection of groups related to microkernels. list_alt 0 game Microsoft PowerPoint These game are played from PowerPoint format files (which plays cross-platform. notifications 1 game Microsoft Windows list_alt 0 game Middleware(Libraries;Engines) list_alt 0 game Mint Linux (Linux Mint) Comes with/Installs very simply on Linux Mint. notifications 1991 / 2019 181 games MiNT OS (FreeMiNT OS) Game runs on MiNT operating system. The opensource OS that Atari adopted for the Falcon. Later renamed FreeMiNT. 1 game Minux operating system Originally intended as a learning tool to understand how UNIX-like OSes work. Minux 3 & later, however, are also intended to be of practical use. 0 game Monaural Audio Uses mono sound for a system where stereo or better would be expected. notifications 1 game MorphOS/Quark An operating system for PowerPC based hardware. Designed for maximum compatibility with all Amiga applications. notifications 2004 / 2014 6 games Multics OS (Multiplexed Information and Computing Service OS) Games for Multics operating system. Ran from 1964 till October 31, 2000. Very influential on UNIX. notifications 1 game Native Option (Native) These games are published as non-native but a way to run them natively also exists. Or, in cases where native needs to be implicitly stated. notifications 1998 / 2017 25 games Nazghul Game Engine Used to create Ultima V or earlier style RPGs. Relies [i]heavily[ i] on TinySCHEME scripting to construct content and define its interaction. notifications 2003 / 2006 3 games ncurses Is a free software foundation version of curses, which is a library for implementing GUI & graphic looking applications using only text display. notifications 1979 / 2016 100 games NetBSD operating system Games for NetBSD. A freely redistributable version of BSD. notifications 1982 / 2016 32 games Networking middleware(Networking libraries) Network libraries] list_alt 0 game NeWS (Network extensible Window System) Originally the "SunDew project. NeWS is windowing system by Sun Microsystems notifications 2 games Nintendo eShop Online service for the Nintendo 3DS, Wii-U and Switch. It features a cash-based system instead of the points based system used with the Wii and Nintendo DSi. notifications 2011 / 2017 432 games Nixstaller Nixstaller is an Open Source project with the goal to create user friendly and flexible installers that work on various UNIX like systems. notifications 2007 / 2011 6 games No Digital Rights Managment (No copy protection) At least one release of the game comes free of any form of DRM. Especially if this is unexpected, such as Wii, Android or Windows games. notifications 1983 / 2019 736 games No DOSBox support This is temporary tag for any DOS games that are not fully supported in latest DOSBox (not counting regressions. notifications 1991 / 1997 7 games No install required (Runs off the media;Zero install) Runs without installing any game files to permanent media besides possible configuration files and game saves. notifications 1995 / 2002 4 games Non-game Entries in UVL that aren't games. notifications 1978 / 2009 47 games Non-Native (Not Native) These games are not for the OS shown. But, official support is provided by some form or emulation, virtualization, and/or compatibility layer. notifications 1991 / 2018 175 games Novell NetWare Began as a disk sharing system and became a type of network operation system. notifications 1 game nProtect GameGuard Anti-hack software. notifications 1996 / 2007 16 games Objective-C programming language "Objective-C is a reflective, object-oriented programming language which adds Smalltalk-style messaging to the C programming language. notifications 1994 / 2011 13 games Open Source Licenses approved by the Open Source Initiative. list_alt 0 game Open2x operating system Fully open-source alternative operating system for the GP2X game console. notifications 1 game OpenAL (OAL;Open Audio Library) Cross-platform audio API for multichannel 3D positional audio originally by Loki Software. notifications 1997 / 2019 617 games OpenBSD operating system Games for OpenBSD. Fully Open Source & documented fork of NetBSD. notifications 1982 / 2016 38 games OpenCV (Open Source Computer Vision) A computer vision library originally by Intel. notifications 2009 / 2011 3 games OpenGL (Open Graphics Library;OGL) Uses or can use OGL for graphics, a cross-platform and cross-languge (via bindings) API for 2D and 3D graphics originally created by Silicon Graphics, control passed to the non-profit Khronos Group in 2006. notifications 1983 / 2019 1915 games OpenGL Utility Toolkit Game uses GLUT library or any alternative implementations of the GLUT API. notifications 1997 / 2015 33 games OpenVMS operating system Games for OpenVMS. notifications 1993 / 1997 7 games Operating system limit Games that have artificial limiter that prevents them from being played on operating systems they fail to recognize or think are unable to run the game properly. notifications 1994 / 2007 4 games Otto Chrons' Digital Sound and Music Interface (DSMI;AMF) A sound file format similar to MOD. Known file extensions: AMF Notabley plays to slow on Gravis Ultrasound cards notifications 1994 / 1996 2 games Outdated technology Any and all tags that refer to software technology that is no longer in use because something has replaced them, and thus may give troubles when trying to play games with them. Excluding operating systems/platforms. list_alt 0 game Pardus Linux notifications 3 games Pascal programming language Games written in Pascal, an imperative and procedural programming language, developed in 1970 by Niklaus Wirth. notifications 1981 / 2015 108 games PCLinuxOS Linux from Texas. A Debian derived distro with influences from Mandriva. Also from Gentoo, OpenSuSE, Fedora. Ubuntu. Backed by the PCLinuxOS company notifications 2004 / 2017 9 games Performance issues (Speed issues) The game is for a system that has no variation in hardware yet still runs into occasional performance issues. notifications 1990 / 2003 4 games PhenoProtect copy protection notifications 1 game PHP (PHP Hypertext Preprocessor) An alternative to Perl that allows servers to execute C like code. A few games have been programmed using it. These nearly always require a server. notifications 2004 / 2013 7 games Physics middleware (Physics engines;Physics libraries) list_alt 0 game Pixar's RenderMan Interface Specification These games use RIS to generate graphics on the player's system. notifications 1992 / 1998 2 games Pixel doubling (Pixel multiplication) Optionally multiplies the size of each individual pixel. An accessibility feature for those whose hardware can't deal with the original resolution or who wants to play windowed and the original resolution is too small to be actually playable. notifications 2011 / 2016 13 games PLD Linux A Linux distro for advanced users focused on system administration for a wide variety of architectures. notifications 1998 / 2008 8 games Predefined controls (Single predefined control layout) Offers only single configuration of controls with no options to change the button layout or anything else. notifications 1994 / 2016 50 games Presentation Software These are formats for storing presentations. Some creative individuals have designed actual games in these formats. list_alt 0 game Procedural effects(Procedurally generated effects) Any effects that are primarily algorithmic in their implementation. list_alt 0 game Production tools list_alt 0 game Programming languages (Scripting languages;Computer languages) list_alt 0 game Programming libraries Any programming libraries that are not better described by the various middleware groups. Usually general purpose programming aids or too behind-the-scenes elements to not be noticeable to end user. list_alt 0 game PunkBuster anti-cheat software notifications 1999 / 2014 28 games PureBasic programming language A programming language based on established BASIC rules. notifications 2004 / 2009 3 games pygame A game development framework that wraps SDL for Python. notifications 2001 / 2017 163 games Python programming language notifications 1995 / 2018 750 games Qnx operating system QNX/Q-nix is a POSIX compliant, unix-like operating system. notifications 1994 / 2013 7 games QSound (QSound3D) Uses QSound Labs' cross-platform audio API. notifications 1992 / 2015 52 games Quarterdeck Desqview/X A system for running UNIX/X11 applications in an MS-DOS or compatible environment. notifications 3 games Quesa 3D An open source alternative to Apple's QuickDraw 3D API that adds some features. 1 game QuickBasic (QBASIC) Unlike BASIC, QBASIC is a compilable structured programming language. Though supported, line numbers & GOTO are discouraged in favor of subroutines & functions notifications 1985 / 2013 27 games Rascal programming language Games written in Rascal, Real-Time Pascal) developed in 1985 by Richard Crandall, Scott Gillespie, and Greg Stein of The Reed Institute. notifications 1 game RAVE (Rendering Acceleration Virtual Engine) Apple's short-lived cross-platform rendering API. notifications 1997 / 2001 9 games RC Pro-am Engine Developed by Rare for the NES game. It was ported to other consoles and used in at least one other game. notifications 1988 / 1992 4 games ReactOS Games that run on ReactOS, an alternative OS that aims for 100% Windows compatibility and is opensource. notifications 1991 / 2005 19 games REALbasic computer programming lanuage and IDE "REALbasic is a rapid application development environment that enables developers to create high-quality, native software for Windows, Mac and Linux" notifications 2 games REDCODE Abstract assembly language 1st used [i]within[ i] Core Wars (UNIX) on a virtual machine in the game known as a Memory Array Redcode Simulator(MARS) notifications 1983 / 1999 4 games Redhat Linux OS Games that run on Red Hat. A commercial Linux distro. Red Hat, Inc. 's best known product. Includes [b]7 years of support[ b. gametag=fedora]Fedora[ gametag] is the free version. notifications 1979 / 2017 68 games Redhat Package Manager (RPM) Comes in a RPM package. Other distros beside Redhat/Fedora can use theses packages also. notifications 1993 / 2017 120 games Redundant: Partially GNU GPL (Partially GNU General Public License) If only part of the game is release under the GPL license. Then this tag. applies. 1991 / 2013 0 game RISC OS operating system Famous for fewest & least harmful viruses of any OS & no spyware ever. notifications 1997 / 2005 11 games RSTS-11 or RSTS/E operating system A multi-user time-sharing OS by DEC for the PDP-11. Maintained from 1970 until 1992-09. notifications 1 game Ruby language Coded and/or extensible in Ruby, a programming language designed by Yukihiro Matsumoto. notifications 2002 / 2016 15 games S3 Texture Compression (S3TC;DXTn;DXTC;GL_EXT_texture_compression_s3tc;GL_EXT_texture_compression_dxt1) A group of lossy texture compression algorithms originally by S3 Graphics included in DirectX 6. 0, OpenGL 1. 3, and subsequent versions. notifications 2004 / 2017 15 games Scheme Language Scheme is a minimalist variant of Lisp. notifications 1 game SciTech SNAP (SciTech System Neutral Access Protocol;OpenSNAP) A dynamically loadable device driver architecture. notifications 2002 / 2006 11 games SCO UNIX (SCO OpenServer;SCO Open Desktop;Xenix) A closed source UNIX maintained by the SCO Group since 1989. Originally a bare bones OS for OEMs to customize, the server and desktop were later added notifications 1983 / 2001 4 games Screen autosplit(Automatic split-screen) auto split-screen] Automatically splits and rejoins the screen when necessary, such as local same machine multiplayer it keeps everyone on same screen when close enough and splits it when they wander off too far. notifications 2 games SecuROM PA SecuROM's internet activation based copy protection. notifications 2006 / 2011 23 games SecuROM v4 copy protection (SecuROM New) Copy protection scheme. Game only runs if a drive knows the difference between a read-only & writable disk. Many read-only drives do not. notifications 2001 / 2003 5 games SecuROM v4. 7-4. 83 copy protection Copy protection scheme notifications 2001 / 2003 3 games SecuROM v4. 84+ copy protection Copy protection scheme. This version adds to v4. 7 the ability for a game to check a disk to verify the copy protection is present on it. notifications 2002 / 2003 2 games SecuROM v5 A copy protection scheme. notifications 2004 / 2005 7 games SecuROM v7. x copy protection Copy protection scheme. notifications 2004 / 2010 84 games Self Modifying Games that can alter their own programming. 1 game Serial key (Product key;CD-key;Serial number;Unlock key;Registration key) Requires some form of alphanumeric key or similar to be presented to prove you own an authentic copy. A weak copy-protection mechanism, but more useful as GUID which it is also used for. notifications 1998 / 2019 255 games SEUK (Shoot'em Up Construction Kit) notifications 1987 / 1996 3 games Sierra's Creative Interpreter Uses any version of SCI, a game engine that is basically only a scripting language and a runtime environment. Used primarily for adventure games. notifications 1988 / 2015 121 games Simple DirectMedia Layer (SDL) A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. notifications 1990 / 2018 1643 games Single save Offers only single save slot per player, character, storage device, etc. notifications 1985 / 2018 139 games SkyOS operating system proprietary notifications 1 game Slackware Linux Distro (Absolute Linux) notifications 1994 / 2017 39 games Slax Linux Distro Designed to be installed on thumbdrive, Media card, MP3 player, iPod, digital camera, etc & ran from any computer the device will interface with. 1 game SmartE copy protection (SmarteSECURE) A copy protection scheme. notifications 2005 / 2006 4 games Social network service(Community service) Includes internal social network service(s) allowing at the very least easy communication with friends (even outside of games. notifications 2006 / 2016 48 games Software handicap Any tags describing a handicap of some sort that only affects the software itself, such as locking the framerate to something specific instead of allowing it to go over it. list_alt 0 game Solaris Versions (Solaris Distros) Parent group for the various variants of Solaris. list_alt 0 game Sonic Robo Blast 2 Engine A variant of the GPLed Doom engine, allows side & 3rd person cameras, cut-scenes, and many 3D platformer elements. notifications 1 game Source code included For games that provide their source code along with the playable version, usually through some very restrictive license. notifications 1970 / 2017 142 games Source Mage Linux Distribution Descended from Sorcerer Linux. This distro's package manager downloads and compiles the source code of everything that gets installed. notifications 1 game Specifically eComStation compatible eComStation is a later version of IBM's OS/2, supported by Serenity Systems until 2007 then by Mensys. notifications 1992 / 2012 3 games Specifically OS/2 compatible. As opposed to the later eComStation operation system that is OS/2 compatible. Creators support running the game in OS/s (via Windows or DOS session) notifications 1993 / 2012 3 games Speech synthesis (Text-to-speech;TTS) text to speech] Features speech synthesizer in one capacity or another. notifications 1981 / 2014 39 games SQLite A tiny C library to embed a tiny SQL database engine into a program without any fuss. notifications 4 games StarForce copy protection A copy protection scheme that has garnered perhaps the most criticism when compared to other mechanisms (barring things like Steam. Installs low-level system drivers to perform their task. notifications 1998 / 2019 59 games Stos BASIC dialect for the Atari ST mainly intended for game development. STOS was developed by Jawx and published by Mandarin Software. The first version was published in 1988. 1 game SunOS operating system notifications 1991 / 2005 36 games Super Simple Texture Compression (S2TC;SSTC;S2 Texture Compression) Uses S2TC, an Open alternative to S3TC. Almost as good quality a lot faster and patent free. notifications 1 game SUSE Linux (SUSE) notifications 1979 / 2019 116 games SVGALib notifications 1994 / 2005 21 games Theora video encoding Uses Theora video encoding format by, often stored in Ogg container format. notifications 2007 / 2015 16 games TIC-80 Tiny Computer Games for the TIC-80 fantasy computer that exists on several platforms. notifications 38 games Tops-10 operating system [b]T[ b]imesharing/ b]T[ b]otal [b]OP[ b]erating [b]S[ b]ystem. Designed 1964 for the PDP-10. It is still commercially available or usable at no cost under Hobbyist License. notifications 1 game TOPS-20 operating system The 2nd proprietary OS for the DEC PDP-10. It was the most popular proprietary OS for that system. It replaced TOPS-10 (the 1st. notifications 1 game Torque Network Library These development libraries are optimized for gaming and designed to overcome high packet latency, limited bandwidth and packet loss. notifications 1 game Tracker music (Sequencer music;Module music;MOD music) Music is in some tracker/module format. notifications 1995 / 2018 12 games Tru64 UNIX (DEC OSF/1;DEC-UNIX) A UNIX Built on the Mach kernel. Originally by DEC (OSF/1) it is currently owned by Hewlett Packard. notifications 4 games TUTOR programming language A [ tag:plato PLATO system] language for creating computerized 'lessons. Quickly rescued from obscurity when numerous games were created for it. notifications 2 games TUTOR programming language (PLATO Author Language) Developed for [gametag=plato]PLATO[ gametag. Purely designed for teaching, it was unintentionally used for games. notifications 1975 / 1977 2 games Ubuntu Linux (Kubuntu;lubuntu;Xubuntu;Edubuntu;Gobuntu) Comes with/Installs very simply on Ubuntu. notifications 1991 / 2019 6829 games Ubuntu Software Center - Paid for Application These games can be purchased using the Ubuntu Software Center "paid" category. notifications 2001 / 2014 42 games Unbound speed (CPU bound speed) Game speed is purely dependent on how fast your computer can run it, making them run unplayably fast on newer machines without artificial means of slowing it down. notifications 1989 / 1998 4 games Unity RPG Kit An framework to extend Unity for easy RPG specific game creation. notifications 1 game UNIX operating system AT&T Bell Labs UNIX, from which various branches & versions can trace their lineage (Linux is not one of them. Trademark now owned by The Open Group. notifications 1971 / 2007 38 games Unknown engine(Unidentified engine) The engine used by the game is entirely unknown, with no information whether it was custom built, licensed, or otherwise. notifications 1 game Virtools Web Player Allows interactive programs to be embedded in web pages or playable in a browser. Similar is some ways to Macromedia Flash. notifications 1 game Visual Basic programming language Version of BASIC that is object-oriented & event-driven. Events, functions & subroutines are associated with GUI elements by default. notifications 1995 / 2012 19 games VLOS Linux (VidaLinux Desktop OS) A Gentoo based distro designed for ease of use (unlike Gentoo. 1 game Vorbis audio encoding Uses Vorbis audio encoding format by, often stored in Ogg container format. notifications 1999 / 2017 482 games VR middleware(VR APIs) list_alt 0 game WebM Uses the WebM multimedia container format, based on Matroska, that uses VP8/VP9 for video and Vorbis/Opus for audio encoding. notifications 1 game Win3. x compatible 0 game Win32s Uses a subset of the Win32 API that allows it to be run in 16 bit O/S, such as Win3. notifications 1995 / 1996 3 games Windowed only Runs only in a window. notifications 1986 / 2018 124 games Windows 2000 (Win2K;Windows NT 5. 0) Runs natively on Win2k and is supported by the developers/publishers on it. notifications 1997 / 2011 370 games Windows 95 (Win95;Windows 4. 00) Runs natively on Win95 and is supported by the developers/publishers on it. notifications 1994 / 2009 331 games Windows NT4 (WinNT;WinNT4;Windows NT 4. 0) Runs natively on WinNT4 and is supported by the developers/publishers on it. notifications 1993 / 2009 46 games Windows Phone 7 A Windows CE-based OS for mobile phones. notifications 2006 / 2013 10 games Windows Phone 8 A Windows NT-based OS for mobile phones. notifications 2 games Windows Sound System SPU(Microsoft Sound System) Supports or requires the Windows Sound System. Notable for DOS games running under Windows that can be configured to use Windows the Sound System. notifications 1993 / 2017 20 games Windows XP (WinXP;Windows NT 5. 1;Windows NT 5. 2) Runs natively on WinXP and is supported by the developers/publishers on it. notifications 1995 / 2018 758 games Windows: 16 bit installer Installer is 16 bit application even if the game itself is 32 bit. Prevents installation on 64 bit Windows as the 16 bit sub-system is missing. notifications 1995 / 1999 10 games WinG API A predecessor to DirectX designed primarily to aid porting DOS games to 16-bit Windows. Early versions of 32-Bit Windows also supported it. notifications 1994 / 1998 12 games wxWidgets[wxWindows] Cross-platform graphical user interface widget toolkit. notifications 2003 / 2016 32 games X Window System (X11) Requires X11, such as XFree86, or Xming. notifications 1989 / 2017 364 games XFree86 X11 sever for GP2X These game require the GP2X11 server to run. notifications 1 game xTrap anti-cheat software Uses xTrap to protect against cheaters. notifications 2004 / 2009 4 games Zeeboids Zeeboids is an application, the videogame Zeebo, to create custom avatars, which can be used in games that have supported the application. notifications 2 games Zeta OS ZetaOS was a continuation of BeOS based at least partially on sourcecode from the never officially released BeOS R5. Some game only run on Zeta OS. notifications 2001 / 2009 34 games Framework (Mono Project) dotNet] Uses the Framework or its open-source implementation, Mono. Usually seen in use with C# programming language, but this is not mandatory. notifications 2003 / 2018 136 games 3DVIA Virtools Was created with 3DVIA Virtools development platform and runs under its game engine. notifications 1 game 4A Engine A game engine by 4A Games. notifications 2010 / 2019 13 games AAC audio codec (Advanced Audio Coding;MP4;M4A) 0 game Acknex (Gamestudio) Made with Gamestudio & using the Acknex engine. notifications 1 game ActionScript A programming language derived from HyperTalk, though now a dialect of ECMAScript, primarily used in Flash. notifications 2007 / 2012 4 games ActiveMARK copy protection Trymedia's copy protection schema. notifications 1 game ActiveX Microsoft's software framework allowing library-level system access via Internet and networks (It lets websites operate your operating system. notifications 1 game Adaptive Game Engine (AGE) A game engine by AGEOD. notifications 2006 / 2007 2 games Adobe AIR (Adobe Integrated Runtime) Uses Adobe AIR, a cross-platform runtime environment for internet applications without constraints of normal browsers. notifications 2005 / 2015 53 games Adobe Shockwave player (Adobe Director;Macromedia Director) Requires Adobe's Shockwave player. notifications 1994 / 2005 10 games Advanced Linux Sound Architecture A Linux sound architecture. notifications 2000 / 2017 19 games Adventure Builder System A toolkit to create ZX Spectrum text or text and graphical adventure games by Tartan Software. Licensed for anyone to buy and use in 1986. notifications 1984 / 1991 15 games Adventure engine Uses Warren Robinett's unintentional invention of GUI. Originally used for [game= 80504]Adventure[ game] it proved useful to TLC for additional titles notifications 1980 / 2009 19 games (12 characters) Adventure Game Interpreter "AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games. Source: Wikipedia] notifications 1984 / 2015 92 games Adventure Game Studio (AGS) Made using AGS, a game engine and development tool for creating point and click adventure games. notifications 1986 / 2016 58 games Adventurescape An IF Authoring System release on a cover disc on the magazine A&B Computing notifications 1985 / 1986 8 games Agen Engine notifications 1 game AGOS notifications 1989 / 2013 23 games AirSim An AI by Microsoft that specializes in maneuvering autonomous vehicles (initially drones) in urban environments. 0 game Alamo A game engine created by Petroglyph Games. notifications 2006 / 2008 5 games Aleph One (Marathon Open Source Project) An open source engine for the Marathon trilogy. notifications 1996 / 2012 16 games Alice Soft System Any of the System virtual machine game engines by Alice Soft. list_alt 0 game Allegro A cross-platform game oriented programming library. notifications 1996 / 2017 158 games Alterforce Engine A game engine for gem-swap games by Smartpix Games 3 games Amazon Lumberyard A game engine by Amazon tied to Amazon Web Services and Twitch. Development fork from CryEngine 3. 2 games Amiga OS 1. x Games designed for the the original Amiga Operating System. notifications 1 game Amiga OS 4 operating system Games for the Amiga OS 4. notifications 1999 / 2016 9 games Amityville A game engine by Planet Moon Studios. notifications 2000 / 2003 5 games AndEngine A free, open-source 2D OpenGL game engine for Android. notifications 1 game AngelScript(AngelCode Scripting Library) A scripting library and its language for extending C/C+ program functionality. notifications 2006 / 2017 38 games ANGLE(Almost Native Graphics Layer Engine) notifications 3 games AngryAnt Behave An AI middleware by AngryAnt. notifications 1 game Anti-Grain Geometry (AGG) notifications 1 game Anvil (Scimitar) A game engine created by Ubisoft Montreal. notifications 2007 / 2011 18 games AnvilNext A game engine created by Ubisoft Montreal. notifications 2012 / 2015 17 games Apple GS/OS A fully 16-bit GUI based operating system. Hybrid port-conversion of ProDOS 16 v1. 6 code and MacOS 5 features/code for the Apple IIgs with 65816 CPU. notifications 1987 / 1997 11 games Apple iOS (iPhone OS) list_alt 0 game Apple Metal API A low-level graphics API from Apple. notifications 1 game Apple ProDOS Requires ProDOS to run. notifications 2 games Arcane 3D Engine Uses the Arcane 3D Engine created by Wolfpack Studios. notifications 2 games Argon notifications 2011 / 2013 3 games Arianne Arianne is a online multiplayer engine to allow the easy creation of online games. notifications 6 games AstoundSound(GenAudio AstoundSound) A 3D audio spatialization solution that besides providing 360 degree directional cues horizontally, also includes cues for 90 degree vertical. notifications 1 game Asura Uses any version/generation of the Asura game engine, created by Rebellion. notifications 2005 / 2013 19 games AtmosFear A game engine by Action Forms. notifications 1998 / 2005 4 games Atomic Game Engine a 2D/3D game engine with nice features like streaming to texture. 0 game Audiere A high-level and extremely simplistic audio API. notifications 2005 / 2017 6 games Aurora Uses the Aurora game engine, created by BioWare. notifications 2002 / 2019 24 games Autodesk Scaleform(Scaleform GFx) A Flash-based user interface graphics API from Autodesk. notifications 2004 / 2016 36 games Avalanche Engine notifications 2006 / 2015 10 games Awesomium An HTML-based user interface engine. notifications 2006 / 2015 8 games BANG! Engine A game engine created by Ensemble Studios. notifications 2002 / 2008 9 games BASS audio library notifications 2006 / 2010 9 games BattlEye anti-cheat engine notifications 2000 / 2010 8 games BattleZone An unnamed game engine originally used for the 1998 BattleZone FPS/RTS. notifications 1998 / 2000 3 games BBS door A piece of software that runs external to the BBS system on the client's computer, usually a specialized terminal emulator. notifications 1988 / 1995 5 games biEngine A proprietary game engine developed by Biart Studio. notifications 2010 / 2012 13 games Big Huge Engine A game engine by Big Huge Games. notifications 2003 / 2012 7 games BigWorld An MMO game engine by BigWorld. notifications 2010 / 2016 11 games Binary Runtime Environment for Wireless (BREW) An application development platform by Qualcomm for mobile phones. notifications 2003 / 2008 6 games Bitsquid A game engine created by Bitsquid AB, founded by Fatshark and former Grin developers. notifications 2011 / 2015 17 games BitTorrent[BT] Uses the BitTorrent peer-to-peer file transfer protocol. notifications 2004 / 2018 14 games Blitz BASIC programming language A programming language by Blitz Research. notifications 1992 / 2016 6 games BlitzMax[Blitz MAX] A programming language by Blitz Research incompatible with its predecessor, Blitz BASIC. notifications 2004 / 2015 27 games BlitzTech notifications 2009 / 2013 3 games Bluepoint Engine(BPE) A game engine by Bluepoint Games. notifications 2006 / 2014 8 games BMP images(Bitmap;DIB;Device Independent Bitmap) Uses BMP/DIB images, a lossless and usually uncompressed (though can use RLE (run-length encoding) up to 24-bit raster image format created by Microsoft. notifications 2009 / 2012 2 games Box2D physics engine notifications 1997 / 2014 18 games Buddha Engine A game engine by Double Fine. 2009 / 2015 23 games BugSplat A proprietary crash reporting solution. notifications 2006 / 2011 5 games Build[Build engine;Build3D;BUILD] A game engine by Ken Silverman, perhaps best known for its use in Duke Nukem 3D. notifications 1995 / 2019 38 games Bullet physics engine (Bullet physics library) An open source physics engine. notifications 2009 / 2018 9 games Bulletin board system Uses BBS in the back-end, which can (likely) be connected via most terminal emulators, such as Telnet clients, SSH, and others. Originally only connectable via modem by calling the BBS system's phone number. notifications 1984 / 1992 3 games BYOND(Build Your Own Net Dream) Made with Byond, a free 2D multiplayer game maker. notifications 1 game C# programming language[C Sharp] Coded in C# programming language. notifications 2008 / 2018 79 games C+ programming language Coded in C. a superset of C programming language, slowly diverging from its roots. notifications 1988 / 2018 1064 games Carbon API These games use Apple's API for developing OS X applications that also run on OS 9 and OS 8. notifications 2000 / 2003 6 games CauseWay DOS Extender CauseWay is a formally proprietary DOS extender by Bethesda. notifications 1 game Ceebot Engine by Epsitec for many of their games. Ported to Linux for Colobot by PPC. notifications 1 game Chroma Engine Level 7's engine for, Chroma, that also functions with some other puzzle apps despite those apps having completely different types of puzzles notifications 2003 / 2013 5 games Chrome Engine A 3D game engine by Techland which supports scripting by Java. notifications 2003 / 2015 28 games Cinématique Evolution 2 Engine (CruisE) Delphine Software's update to the Cinématique Engine (CINE) used for a single adventure game (on three platforms) notifications 3 games Cinepak video codec Lossy video codec released in 1991. It was one of the first video compression tools to achieve FMV on CD-ROM. notifications 1 game Clausewitz notifications 2007 / 2016 26 games Clickteam Fusion Successor to Clickteam's earlier Multimedia Fusion. 1992 / 2008 0 game CloakNT (Cloak) A game engine by Cauldron. notifications 2003 / 2009 11 games Clojurelang notifications 1 game Clojurescript notifications 1 game Cocos2d(Cocos2d-X;Cocos2d-JS;Cocos2d-XNA;Cocos2d-Swift) A cross platform game framework originally for iOS. notifications 2015 / 2016 3 games Construct 2 A WYSIWYG closed source game maker by Scirra for creating HTML5 games. notifications 2013 / 2016 29 games Coretech Uses any generation of the Coretech game engine, created by NeocoreGames. notifications 2009 / 2015 7 games Cossacks An unnamed game engine originally used for Cossacks series. notifications 2001 / 2016 6 games Crap Adventure Construction Kit 1 game Creation Engine The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. notifications 2011 / 2018 10 games Crimson Engine A game engine by Michal Marcinkowski. notifications 2011 / 2012 4 games CriWare An audio, video and lip sync middleware by CRI Middlware. notifications 2008 / 2018 27 games CryENGINE Utilizes first generation of Crytek's CryENGINE. notifications 2004 / 2017 25 games CryENGINE 2 notifications 2003 / 2009 7 games CryENGINE 3 notifications 2011 / 2016 18 games CryENGINE V notifications 1 game Cryptic Engine Uses any generation of the game engine by Cryptic Studios. notifications 2004 / 2013 5 games Crystal Caves A nameless game engine created for Crystal Caves, later re-used for Secret Agent. notifications 1991 / 2015 3 games Crystal Engine An engine developed by Crystal Dynamics. notifications 2006 / 2014 25 games Crystal Tools A game engine by Square Enix. notifications 2009 / 2016 7 games Cube2engine A zlib licensed engine with graphics based on an octree-to-triangle rendering engine. Cubes, sub-cubes, sub-sub-cubes, ad infinitum. notifications 2004 / 2014 16 games Custom[custom game engine] Uses any engine that was made specifically for a single game. notifications 1986 / 2019 324 games Dagon Engine An adventure game engine by Senscape. The sourcecode for engine and SDK are available under CDDL license. notifications 2012 / 2014 2 games Dagor A game engine by Gaijin Entertainment. notifications 2007 / 2016 13 games Dark Engine A game engine by Looking Glass Studios originally for Thief: The Dark Project. notifications 1998 / 2014 7 games DarkPlaces A heavily modified Quake [1] game engine. notifications 2003 / 2013 17 games Darkstar notifications 1998 / 1999 2 games Dead Engine notifications 2008 / 2010 6 games DeHackEd A tool for modifying the Doom 1/2 executable that can generate patches for it. Used by several mods and total conversions. notifications 1997 / 2005 2 games Delta Engine An open source cross-platform game engine by Delta Engine GmbH. notifications 1 game Denuvo A DRM scheme by Denuvo Software Solutions, created with bought out code from Sony DADC, the former creators of SecuROM. notifications 2014 / 2018 26 games Descent A nameless game engine by Parallax Software originally built for the game Descent. notifications 1995 / 2010 8 games Development System ran the Code: Blocks IDE These games were developed in part or whole using at least 1 computer running the Code: Blocks IDE. notifications 2009 / 2011 2 games Development System used was running Sun OS 1. x These games were developed in part or whole using at least 1 Sun OS 1 based system. notifications 1 game Devolved Engine (Life RPG Engine) An RPG engine where games are written completely in strict XML. 1 game Diesel A game engine developed by GRIN. notifications 2001 / 2016 17 games Digital Research Graphics Environment Manager(GEM) Designed for GEM. A Graphic User Interface available for several OSes. Also numerous numerous printers, plotters, monitors, terminals. cameras. notifications 1 game DirectDraw A 2D raster graphics API part of the DirectX. notifications 1 game DirectInput[DInput] A deprecated controller input API from Microsoft. notifications 2002 / 2017 16 games DirectPlay Uses the now deprecated network communication portion of the DirectX API. notifications 3 games DirectX Audio (XAudio;DirectSound;DirectSound 3D;DS3D) notifications 1999 / 2019 20 games Discord Rich Presence Supports Discord's Rich Presence feature. notifications 2016 / 2018 3 games Disrupt A game engine by Ubisoft Montreal. notifications 5 games Divinity Engine A game engine by Larian, originally created for a game that preceded Divinity series. notifications 1999 / 2004 3 games Divinity Engine 2 A game engine by Larian Studios originally for Divinity: Dragon Commander and later iterations used for the Original Sin series. notifications 2013 / 2017 10 games DivX video codec notifications 2004 / 2009 6 games Doom WAD A file packaging format introduced for Doom but also used in Quake engine games as well as few unrelated to either engine. notifications 1993 / 2013 49 games DoomRPG Uses DoomRPG's game engine. notifications 2005 / 2010 6 games DOS 1. x Requires DOS 1. 0 or newer. notifications 1981 / 1990 23 games DOS 2. x Requires DOS 2. notifications 1983 / 1993 88 games DOS 3. x Requires DOS 3. notifications 1983 / 2015 76 games DOS 4. x (Multitasking DOS;European MS-DOS 4. 0) Requires the maligned MS-DOS 4. 0 or MS-DOS 4. 01 (these are entirely different from IBM PC-DOS 4. 00 & IBM PC-DOS 4. 01. notifications 1989 / 2017 21 games DOS 5. x Requires DOS 5. notifications 1989 / 2017 64 games DOS 6. x Requires DOS 6. notifications 1993 / 2017 14 games DOS extender (DOS/4G;DOS32A) Uses any DOS extender (such as DOS/4G) that breaks the memory limit of 640kB, allowing at least up to 64MB to be addressed. notifications 1993 / 2015 30 games DOS Protected Memory Interace (DPMI) Requires the DPMI TSR service software to run. notifications 1985 / 2003 3 games Double Fusion Engine An in-game advertising engine. notifications 2011 / 2013 6 games DreamWorld notifications 2001 / 2012 5 games DS2 A modified Quake 3 game engine by Digital Spray Studios. notifications 2006 / 2007 2 games Dumb Game Engine (Dumb 3D) Capable of running Doom & Quake games & originals with dynamic levels, higher resolutions, and new features on 486/33z. Also for original games of other types. notifications 1 game Dunia A game engine created by Ubisoft Montreal. notifications 2008 / 2012 10 games Dynamix Game Development System (dgds) A game engine and system of development tools by Dynamix used for several of their games. notifications 1991 / 1992 10 games EA Access A DRM solution from Electronic Arts. notifications 1 game Eamon Engine (The Wonderful World of Eamon) A text based (graphics allowed) construction system by Donald Brown that was used to create hundreds of games. notifications 1980 / 2010 298 games EasyAntiCheat notifications 2012 / 2017 6 games EDGE (Enhanced Doom Game Engine) A modernized DOOM engine that still remains compatible with the originals. notifications 1 game Eduke32 Engine A game engine that plays Duke Nukem and other games. notifications 2006 / 2013 11 games Ego Game Technology Engine notifications 2005 / 2009 15 games Electron Engine Uses the Electron game engine, created by Obsidian Entertainment and based on BioWare's Aurora engine. notifications 2006 / 2008 4 games Enforce A game engine originally by Black Element Software. notifications 2004 / 2012 4 games Enigma (Blitzkrieg) A game engine developed by Nival. notifications 2003 / 2008 8 games EoB Engine(Eye of the Beholder) A nameless game engine created for Eye of the Beholder series & updated for each game. Later updated for use with the Kyrandia series. notifications 1990 / 2015 24 games Epiboly Software's Adventure Maker A system by Patricia B. Smith to makes simple GUI interactive fiction games for classic Macintoshes. notifications 1 game ES Online (Ensemble Studios Online) Proprietary network by Ensemble Studios. notifications 2005 / 2008 4 games Escavatrix Engine Uses the Escavatrix engine notifications 1 game Essence Engine Game engine by Relic Entertainment created for the Company of Heroes game. notifications 2006 / 2016 12 games Eternal Lands Engine A proprietary game engine developed for the Eternal Lands MMORPG. As the sourcecode is GPL, other MMORPGs are free to use it. notifications 2003 / 2013 8 games Euphoria Uses the Euphoria dynamic motion synthesis engine. notifications 2008 / 2009 9 games Evolution(Evolution Engine;Sector Engine) A game engine by Digital Extremes, originally named Sector Engine as per the first game to use it: darkSector. notifications 2008 / 2013 6 games ExEn (Execution Engine) By In-Fusio. Aims to be less limited than J2ME. Built-in scaling, parallaxing, raycasting. rotation. Available under "premium" or "free" licenses. notifications 2003 / 2004 2 games Explore Computer Language Written in the form of data meant to be interpreted by the Explore game engine by Joseph Peterson & De Crandell. notifications 5 games Explore Engine Joseph Peterson & De Crandell's BASIC engine for the TRS-80 computer. A generic way to create adventure games inspired by Colossal Cave Adventure. notifications 5 games Extensible Markup Language (XML) Uses XML data serialization format for storage, configuration or anything else. notifications 2002 / 2018 116 games F# programming language Coded in F# programming language. notifications 1 game FaceFX A facial animation toolkit. notifications 2007 / 2016 6 games Fallout Uses Fallout 1's game engine. notifications 1997 / 2016 12 games Fenix computer language notifications 2004 / 2007 7 games Fighter Maker Created with Enterbrain's 2D Fighter Maker. notifications 2001 / 2014 4 games Filmation Game Engine Isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s notifications 1984 / 1986 18 games Fixel An open source Flash game-making library that is completely free for personal or commercial use. notifications 2009 / 2012 2 games Flash Uses Macromedia/Adobe Flash. notifications 2001 / 2016 75 games FlashPunk A free generic ActionScript library for 2D game development. notifications 3 games flatzebra A GPL generic game engine for 2D double-buffering animation using SDL by Pierre Sarrazin notifications 2000 / 2008 12 games FLEDGE A game engine by Deck13. notifications 2014 / 2017 4 games Flexible Isometric Free Engine (FIFE) notifications 4 games Flixel A free, open-source game-making library for Actionscript 3 and designed for use with free development tools. notifications 2009 / 2014 19 games FMOD audio engine (FMOD Ex) A cross-platform audio engine by Firelight Technologies. notifications 2000 / 2018 233 games FNA Open source reimplementation of Microsoft XNA Framework. notifications 2011 / 2017 21 games ForgeLight[Forge Light] A proprietary game engine by Sony Online Entertainment for MMOs. notifications 2012 / 2015 4 games Forth programming language notifications 1980 / 1985 5 games Fox Engine A cross-platform game engine by Kojima Productions. notifications 2013 / 2014 11 games FPS Creator (FPS Creator Reloaded) FPS Creator & later versions are developed by The Game Creators Ltd. They allow making FPSes with little or no coding/programming experience required notifications 1 game Free Lossless Audio Codec (FLAC) Open format, royalty-free, lossless digital audio compression. 50-60% rate. notifications 1 game Freescape Developed in-house by Incentive Software in 1986, Freescape is considered to be the first proprietary 3D engine ever to be used in computer games. notifications 1987 / 1990 37 games Freespace Engine A game engine with loosely interpreted outer space physics used for the Freespace series of games. notifications 1998 / 2015 16 games FreeTrack Natively supports FreeTrack, an open source motion (head) tracking software with help of a regular webcam. notifications 2009 / 2009 1 game Frostbite(Frostbite Engine) notifications 2008 / 2018 34 games FuzixOS A subset of GNU/Linux for minimal systems (6809, Z80, Z180, 8086, 6502, 68HC11, 68k, 65c816, MSP430, pdp11. notifications 34 games Game Center A social platform for iOS 4. 1 and OS X 10. 8 or later. notifications 2010 / 2014 3 games GameAgent A digital disrobution site by Aspyer that notably offers games for Mac. Also sells Linux and Windows games. notifications 2013 / 2016 18 games Gamebryo(NetImmerse) Uses any generation of Gamebryo engine. notifications 1999 / 2014 80 games GameCODA Audio middleware by Sensaura. notifications 2005 / 2006 7 games GameMaker(GameMaker: Studio;Animo) GM Studio;Game Maker;Game Maker Studio] Made with and powered by any version of GameMaker from YoYo Games. notifications 1998 / 2019 136 games GameOS(GOS) A game engine developed by Andrew Glaister at FASA Studio until it was bought out by Microsoft in 1999. notifications 2000 / 2002 6 games GameShield A copy protection solution by Yummy Interactive. notifications 2009 / 2012 3 games Garry Kitchen's Gamemaker (Activision Gamemaker) Games made with Garry Kitchen's Gamemaker IDE. notifications 1985 / 1986 2 games Generic Adventure Game System/Adventure Game Toolkit Generic Adventure Game System is an interactive fiction engine by Mark J. Welch's. Later extended and renamed Adventure Game Toolkit by David R. Malmberg's notifications 1989 / 1991 4 games Genesis3D An opensource engine by Eclipse Entertainment. Used for an eclectic set of infamous games. notifications 1998 / 2003 7 games Genie Engine A game engine developed by Ensemble Studios notifications 1997 / 2015 11 games Geo-Mod game engine Uses any version of the Geo-Mod game engine. notifications 2001 / 2011 14 games GGPO (Good Game Peace Out) A networking middleware originally created for providing network play for emulated arcade games. notifications 2011 / 2013 7 games Ginkgo Engine A 2D Engine by Broken Rules notifications 2009 / 2014 6 games Glacier 2 A game engine by IO Interactive. notifications 3 games Glacier(Glacier 1) A game engine by IO Interactive. notifications 2000 / 2006 12 games Glest A game engine designed for strategy games. Originally created for Glest, used in various forms for other games. notifications 2004 / 2010 7 games Glide 3D Subset of OpenGL API created by 3dfx for their Voodoo line of GPUs. notifications 1995 / 2016 81 games Glulx[glulxe;quixe] Portable virtual machine intended for interactive fiction games. notifications 2010 / 2011 2 games GLYPH(GLYPHX) A game engine by Petroglyph. notifications 2010 / 2013 3 games GNU/Linux kernel Compiled for the GNU/Linux kernel regardless of the platform. To differentiate when the same entry is also for UNIX or other *nix kernels. notifications 1991 / 2019 56 games Gobengine Coktel Vision's own game engine. notifications 1991 / 1995 21 games Godfather notifications 2006 / 2008 11 games Godot Engine A free, cross-platform and open source game engine distributed under MIT license. notifications 2014 / 2016 12 games GOG Galaxy Requires GOG Galaxy for some functionality, such as multiplayer matchmaking, when other services do not provide it. Generally applies only to games acquired from GOG and likely offers cross-platform multiplayer with Steam. notifications 2 games Gold Box Engine 1987-1994. Know as GBE since a shiny gold cardboard box was used for many of the games. It was eventually released to the public as [game=Unlimited Adventures]Unlimited Adventures[ game] notifications 1988 / 2015 59 games GoldSrc(Goldsource) A heavily modified Quake 1 game engine by Valve. notifications 1998 / 2013 20 games Google Breakpad (Mozilla Talkback) A cross-platform FOSS crash reporting solution by Google, Inc. and Mozilla Foundation. notifications 2004 / 2017 37 games Google Native Client (NaCl) Uses Google Native Client sandbox to run a game on a web browser via C-like compiled code instead of being limited by things like Javascript and HTML5. notifications 2011 / 2014 17 games Google Play Games(Google Play game services) A social platform for Android, iOS and web by Google that provides leaderboards and achievements globally and for player's Google+ circles. notifications 2 games Google Plus For games available under the Google social network. notifications 3 games Granny 3D An animation middleware by RAD Game Tools. notifications 2002 / 2015 8 games Graphine Texture streaming and compression middleware. notifications 1 game Grim 2D A 2D graphics engine by 10tons entertainment. notifications 1 game Grim Engine (GrimE) A game engine developed by LucasArts, incorporating the older Sith engine. notifications 1998 / 2014 7 games Groovie notifications 1993 / 2014 9 games GTK(GIMP Toolkit;GTKmm;GTK+ A GUI widget toolkit originally developed as replacement for Motif. notifications 1990 / 2016 17 games GZDoom Extremely heavily modified id Tech 1 engine based on ZDoom. notifications 3 games HackShield An anti-hack/cheat solution by AhnLab. notifications 2003 / 2013 7 games Halo engine notifications 2001 / 2011 8 games Havok Physics Uses the Havok Physics engine. notifications 2003 / 2017 316 games HaxeFlixel Haxe language port of the Flixel game library. notifications 2012 / 2017 9 games Heavy Duty A game engine by Primal Software. notifications 2006 / 2010 2 games HeroEngine A game engine by Simutronics. notifications 2009 / 2015 7 games Horizon-Based Ambient Occlusion(HBAO) An improved technique for ambient occlusion compared to the original SSAO. notifications 2004 / 2018 11 games HPL1 Game engine created by Frictional Games notifications 2007 / 2008 10 games HPL2 Second generation of the HPL game engine created by Frictional Games. notifications 2010 / 2015 7 games HPL3 Third generation of the HPL game engine created by Frictional Games. notifications 4 games HTML5 HTML specification started back in 2004, aiming to be fully finished by 2014. Notably adds support for hardware accelerated graphics via WebGL (subset of OpenGL) though includes many other things as well. notifications 2000 / 2016 30 games HX DOS Extender DOS extender allowing multitasking, DLL use, compatible with Windows PE and DOS executables. Also allows some 16-bit Windows games to run in pure DOS. notifications 1 game HyperCard A hypermedia, database, and rapid application development tool by Apple Inc. (and intermittently Claris) for the Apple Macintosh, supported from 1987 to 1992. notifications 1987 / 1995 28 games I Wanna Be The Engine Uses any version of IWBTE. notifications 1 game IBM PC-compatible DOS Any tags related directly to the x86 CPU architecture DOS variants. list_alt 0 game id Software game engines list_alt 0 game id Tech 1 (Doom engine) Uses the original Doom's engine or some modification of it. notifications 1993 / 2013 26 games id Tech 2 (Quake 2 engine;CRX engine) Uses the id Tech 2 game engine developed by id Software. notifications 1997 / 2014 47 games id Tech 3 (Quake 3 engine;ioquake3) Uses the id Tech 3 game engine developed by id Software. notifications 1999 / 2016 86 games id Tech 4 (Doom 3 engine) Uses id Tech 4 game engine, developed by id Software. notifications 2004 / 2015 31 games id Tech 5 (Rage engine) Uses the fifth generation of id Software's game engine. notifications 2011 / 2015 13 games id Tech 6(Doom 4 engine) Uses the sixth generation of id Software's game engine. notifications 2016 / 2019 4 games IllumOS Known to run on IllumOS. The 100% Open Source variant of Sun Solaris. 0 game Impact HTML5-based game engine for browser games. notifications 2010 / 2015 3 games Impulse: GOO (Game Object Obfuscation) A copy protection schema from Stardock. notifications 2005 / 2011 38 games Impulse: Reactor notifications 2009 / 2011 5 games Indeo video codec A video codec from Intel. notifications 1998 / 2000 2 games Infernal Engine A game engine developed by Terminal Reality. notifications 2008 / 2013 6 games Infinity Engine IE is a game engine used to allow multiple characters to interact with pre-rendered isometric 2D environments in pausable real-time. notifications 1998 / 2017 23 games Infinity Ward engine (IW Engine) A heavily modified version of id tech 4 engine by Infinity Ward. notifications 2005 / 2013 20 games INSANE(Interactive Streaming Animation Engine) The [b]IN[ b]teractive [b]S[ b]treaming [b]AN[ b]imation [b]E[ b]ngine allowed full motion video & graphics to be displayed in high-res PC graphic modes, created by LucasArts. Not used interactively in most games. notifications 1993 / 2017 24 games Insomniac Engine notifications 1 game Interactive Fiction Engine A proprietary game engine of interactive fictions, created by Simutronics. notifications 1987 / 2003 2 games Interactive Spatial Audio Composition Technology(ISACT) An audio middleware by Creative. notifications 1 game iOS 3. x Requires at least version 3. 0 of iOS. notifications 2009 / 2011 9 games iOS 4. x Requires at least version 4. notifications 2010 / 2011 5 games iOS 6. x Requires at least version 6. notifications 2014 / 2015 2 games iOS 7. x Requires at least version 7. notifications 1 game iOS 8. x Requires at least version 8. notifications 2015 / 2018 2 games IRC (Internet Relay Chat) Has integrated IRC client for chat and possibly other functionality. Likely does not behave entirely like normal IRC, having various limiting factors and little to no normal IRC commands available for players. notifications 2004 / 2013 12 games IRE[IRE game engine] A game engine similar to the one used for Ultima 6. Uses Allegro. notifications 2003 / 2004 4 games IRISZOOM A game engine by Eugen Systems. notifications 2010 / 2015 16 games Iron Engine notifications 2008 / 2015 4 games Irrlicht Engine A free open-source 3D graphics engine. notifications 2000 / 2016 31 games iZ3D Natively supports iZ3D's stereoscopic rendering. notifications 2009 / 2011 3 games JACK Audio Connection Kit notifications 1 game Jade A game engine developed by Ubisoft, originally in their Montpellier studio, for Beyond Good & Evil and named after the protagonist of that game. notifications 2003 / 2007 35 games Java Platform, Micro Edition (Java ME) Java 2 Platform, Micro Edition] A subset of Java for resource limited devices like cell phones, PDAs. set-top boxes. notifications 2003 / 2011 16 games JavaScript Object Notation (JSON) A human-readable data serialization format, commonly used with JavaScript but is easy to parse on any language and as such has no dependency on JavaScript. notifications 2010 / 2016 15 games Jedi engine A game engine by LucasArts. notifications 1995 / 2015 3 games JGame Engine A Java based, widely cross-platform (Linux, Windows, Mac, Java, Mobile, Android, Flash, Webstart) 2D game engine with optional OpenGL. 17 games jMonkeyEngine A free Java 3D game engine. notifications 2009 / 2016 14 games K2 Engine A game engine by S2 Games, originally for Savage 2. notifications 2008 / 2015 9 games Kalydo Playable via Kalydo, a Java-based web browser plugin. notifications 2004 / 2008 3 games Kalypso Launcher A layer in front of games released by Kalypso, requires login at Kalypso Launcher website to actually play the game regardless if you play offline or online. notifications 2011 / 2017 15 games Kex Engine notifications 1997 / 2018 7 games Kinetica Game engine developed by SCEA. notifications 2001 / 2010 18 games KiriKiri(KiriKiri Adventure Game System;KAG;吉里吉里) Uses any version of KiriKiri, a free game engine and framework for visual novels. notifications 2006 / 2012 6 games KRASS A game engine by Massive Development. notifications 2001 / 2005 4 games Kung Fu Game State Machine Engine A game engine created by Color Dreams Inc and used in several of their games. notifications 1990 / 1991 3 games Kynapse (Autodesk Kynapse) Artificial intelligence middleware by Kynogon. notifications 2007 / 2011 19 games Lachhh engine notifications 1 game Lassie Adventure Studio notifications 1 game LC-Script Engine(LCSE) Uses any version of the LCSE game engine by Nexton. notifications 2003 / 2011 4 games Level editor (Map editor;Construction Kit) Level, map and/or scenario editor is available with the game or from official public sources for free, so players can design their own levels to the game. notifications 1980 / 2019 958 games LibOVR(Oculus VR) OculusVR] Uses the Oculus VR API, used by devices such as Oculus Rift VR goggles, Constellation head tracking, and Oculus Touch. notifications 1 game libsndfile A cross-platform library for reading from and writing to numerous audio file formats. Has no playback functionality in itself. notifications 2 games LIFESTUDIO:HEAD A facial animation solution by LifeMode Interactive. notifications 2003 / 2015 8 games Lightweight Java Game Library (LWJGL) LWJGL provides a simple platform-neutral API to expose OpenGL, OpenAL, OpenCL, and game controllers to a Java application. notifications 2004 / 2014 30 games Linux Kernel 2. 0. x Requires at least Linux Kernel version 2. x, may work on newer but this is not guaranteed. notifications 1998 / 2001 4 games Linux Kernel 2. notifications 1999 / 2007 13 games Linux Kernel 2. 4. notifications 2005 / 2008 3 games Linux Kernel 2. 6. notifications 2005 / 2017 5 games Linux Kernel 3. x Requires at least Linux Kernel version 3. notifications 2016 / 2018 7 games Linux Kernel 3. notifications 2016 / 2019 3 games LionEngine A platformer game engine by Byron 3D Games Studio available to the public. notifications 2 games LISP programming language (List Processing Language;CL;Common Lisp) LISP is the 2nd oldest high-level language, uses fully parenthesized syntax & was favored during the early days of AI. notifications 1988 / 2014 17 games Lithtech A game engine originally created by Monolith Productions. notifications 1998 / 2015 55 games Lithtech Jupiter notifications 2002 / 2009 8 games Lithtech JupiterEX notifications 2005 / 2009 14 games Lithtech Talon notifications 2001 / 2004 5 games LiveMaker(ライブメーカー) A visual novel authoring tool by Human Balance (ヒューマンバランス. notifications 1 game Living Battlefield notifications 1997 / 1998 2 games Lords of Midnight 3 Engine A nameless game engine created for Lords of Midnight: The Citadel. notifications 1995 / 1996 2 games LÖVE framework (LÖVE engine;Legendary Orthogonal Virtual Environment;LOVE 2D) An open-source game framework and engine. notifications 2012 / 2017 59 games LPMud driver (LDMud driver) MUDs running on LPMud driver or any of its derivatives. LPMud is a powerful engine with very little hard-coded functionality besides the LPC (a C-like scripting language) interpreter, unlike many other MUD drivers which rely on hardcoded info. notifications 1989 / 2001 5 games Lua programming language Uses Lua in one manner or another. notifications 1996 / 2017 346 games Lutris Lutris is an open source gaming platform for GNU/Linux for gathering & manage all games from any source, in a single interface. LutrisOS is for TVs. notifications 1978 / 2018 887 games Luxe engine A cross-platform game engine written in Haxe notifications 1 game LyN Engine notifications 2009 / 2010 4 games M. A. D. E. (Multimedia Applications Development Environment) A multimedia adventure game engine for DOS, created by Activision. notifications 1989 / 1993 5 games M. S. (Microprose Adventure Development System) notifications 1992 / 2014 7 games Mac OS X 10. x Panther(Darwin 7. 3 of OS X. notifications 1999 / 2017 118 games Mac OS X 10. x Tiger(Darwin 8. 4 of OS X. notifications 1999 / 2017 151 games Mac OS X 10. x Snow Leopard(Darwin 10. 6 of OS X. notifications 2002 / 2017 132 games Mac OS X 10. 7. x Lion(Darwin 11. 7 of OS X. notifications 1996 / 2018 75 games Mac OS X 10. 8. x Mountain Lion(Darwin 12. 8 of OS X. notifications 2002 / 2017 69 games MacVenture(AtariVenture;PCAtariVenture) A menu-based point-and-click interface and game engine originally developed for Mac by ICOM Simulations. notifications 1985 / 1990 24 games Magic Carpet A nameless engine created for the Magic Carpet game series. notifications 1994 / 2012 8 games Magic Composer Engine The Magic Composer engine was developed by the Russian studio Animation Magic for their Magic Tales series of interactive books, and was later used for various educational and adventure games targeted at children, as well as for the unreleased Warcraft Ad notifications 1994 / 1996 8 games Main Minix Distribution notifications 8 games MAME (Multiple Arcade Machine Emulator) An Arcade games emulator available for almost any platform. (clones and bootlegs are merged to the parent) notifications 1971 / 2008 2990 games Mantle A low-level graphics API from AMD. AMD however recommends developers to use Vulkan or DX12 instead. notifications 2013 / 2015 12 games Marmalade(Airplay) Marmalade SDK;Airplay SDK] notifications 2009 / 2016 14 games MassTech engine notifications 2004 / 2008 3 games MAX-FX(3DMark99 engine;3DMark2001 engine) A game engine by Remedy Entertainment for Max Payne games that was also used for the 3DMark graphics benchmark application. notifications 2001 / 2003 5 games MechWarrior 2 engine Uses MechWarrior 2's game engine. notifications 1995 / 1998 12 games MegaZuex (MZX) A game maker originally released as shareware and now GPL. notifications 1998 / 2011 5 games Mercury Engine Uses any version of the Mercury Engine game engine by MercurySteam. notifications 3 games Microsoft Internet Gaming Zone notifications 1 game Mikmod Mikmod is a sound module player and library supporting many formats, including mod, s3m, it, and xm notifications 2007 / 2012 6 games Miles Sound System (MSS) Sound middleware originally by Miles Design to overcome the differences in soundcards in the old DOS days. Maintained by RAD Game Tools since 1995. notifications 1992 / 2016 212 games MinGW(Minimalist GNU for Windows) A minimalist development environment for Windows that most notably brings GCC to that platform. notifications 1 game Moai (Moai framework) Created using the Moai development framework, a mostly Lua driven cross-platform game development kit created by Zipline Games. notifications 2011 / 2014 9 games Mohawk Engine (Mohawk System;Living Books Engine) Created by Brøderbund to run Myst on Windows. It was also use for some their Living Books and Carmen Sandiego games as well as Riven and other games. notifications 1991 / 1999 44 games Moho notifications 2007 / 2011 7 games MojoShader Allows devs to use Direct3D shaders (HLSL) on alternate 3D APIs (such as OpenGL) and therefore on non-Windows platforms. notifications 2005 / 2017 5 games MonoGame An open-source implementation of XNA 4 Framework with cross-platform support for iOS, Android, Windows, OS X, Linux, Windows Phone 8, PlayStation Mobile, and Ouya. notifications 2012 / 2017 6 games Mophun A virtual game console for mobile platforms notifications 1 game Mozilla Prism Delivered to some platforms with aid of the Mozilla Prism. notifications 1 game MP3 audio codec (MPEG-1 Audio Layer III;MPEG-2 Audio Layer III) A controversial audio codec due to its many, u]many[ u] licensing issues. Was, and likely still is, very popular with regular end-users despite it. notifications 2003 / 2017 13 games (Mplay;MPlayer) MPlayNow] Multiplayer service that ran from 1996 till 2001. notifications 1996 / 2000 9 games MT Framework A game engine by Capcom initially developed for Dead Rising and Lost Planet. notifications 2006 / 2018 39 games MUD eXtension Protocol 0 game Multimedia Fusion (MMF) Created with MMF, a software authoring tool by Clickteam mostly targeting game development. notifications 2002 / 2013 17 games Nebula Device 3D An open-source game engine by Radon Labs. notifications 2005 / 2008 2 games Netty A Java network library for non-blocking I/O. notifications 3 games Newton Dynamics(Newton Game Dynamics) A physics engine by Julio Jerez and Alain Suero. notifications 2005 / 2015 17 games Nitrous A game engine by Oxide Games. notifications 2015 / 2016 3 games NLKEngine A 2D/3D game engine developed by Nerlaska Studio. notifications 2012 / 2015 4 games No MAME For arcade video games that are not yet emulated. notifications 1974 / 2019 126 games Nocturne A game engine originally developed for Nocturne by Terminal Reality. notifications 1999 / 2000 4 games Not compatible with accompanies Cyrix CPUs to fool Windows into believing a Pentium chip is present. Some games work if it's disabled but crash if it's running. notifications 1997 / 1998 2 games Nvidia APEX A multi-platform, scalable dynamics framework for artists to work with PhysX, created by Nvidia. notifications 2008 / 2015 23 games Nvidia GameWorks A toolkit and collection of APIs for game development from Nvidia. notifications 2012 / 2016 12 games (Official Hamster Republic Role Playing Game Construction Engine) OHRRPGCE] James Paige, Brian Fisher, and team's retro RPG engine for creating games in the style of SNES/NES/GBA Final Fantasy series. notifications 1998 / 2008 2 games Object Pascal programming language[Delphi] Any object-oriented dialects derived from Pascal. Notably one such dialect is used in Delphi. notifications 2000 / 2016 15 games Obsolete: Android Operating System An OS optimized for mobile devices & based on an independent fork of the Linux kernel. 2008 / 2011 0 game OCCAM 2 programming language OCCAM with more data types, floating-point math, functions. multi-dimensional arrays. Finally a full language instead of just an OS. notifications 1 game OCCAM programming language Written in and for OCCAM. Created by INMOS for their Transputer platform. notifications 1 game Odyssey Uses the Odyssey game engine. notifications 2003 / 2016 7 games OEngine A game engine by OSome Studio. notifications 2014 / 2015 6 games Offset Engine A game engine by Offset Software. notifications 3 games OGRE(Object-Oriented Graphics Rendering Engine) ogre 3d] A free open source (LGPL) 3D graphics engine. notifications 2005 / 2018 71 games Onyx A game engine developed by Ubisoft. notifications 4 games Open Dynamics Engine (ODE physics engine) Open source physics engine mainly for simulating rigid body dynamics. notifications 2002 / 2012 26 games Open Sound Library for Embedded Systems[OpenSL ES] A royalty-free, cross-platform, hardware-accelerated audio C-language API tuned for embedded systems by Khronos Group. notifications 2010 / 2010 1 game Open Sound System An Unix sound architecture. Largely superseded by ALSA which includes an OSS emulation layer. notifications 1998 / 2016 16 games Open Toolkit A free, open-source, and cross-platform C# wrapper (OpenGL, OpenCL and OpenAL) and utility (math, input, etc. library. notifications 2013 / 2015 5 games OpenBOR Open Beats of Rage Engine An 2D engine to replicate gameplay of the Beat'em Ups like Streets of Rage, Double Dragon, and Final Fight. notifications 2 games OpenCL (Open Computing Language) A generic, cross-platform parallel computing framework that is independent of the actual hardware implementation of the processors, allowing regular CPUs as well as GPUs and any other processors to process the OpenCL instructions. notifications 2016 / 2016 3 games OpenFeint A social platform for iOS and Android. Closed down in 2012-12-14. notifications 2010 / 2011 10 games OpenFL(NME framework) notifications 2013 / 2016 4 games OpenGL Extension Wrangler Library (libGLEW) notifications 2015 / 2016 3 games OpenIndiana An IllumOS variant intended for servers. 1 game OpenSolaris Known to run on OpenSolaris. Sun's non-free mostly Open Source version of Solaris 10. Released under the CDDL license. 4 games OpenVR(SteamVR;Steamworks VR) HTC Vive] Uses the OpenVR API for VR headset functionality. Used by things such as HTC Vive and SteamVR. notifications 2014 / 2016 3 games Oracle Solaris Known to run on Oracle Solaris. Oracle's proprietary version of Solaris 10 and later. 0 game Origin Online (and possibly offline) games require login at Electronic Arts' Origin service. notifications 2008 / 2014 17 games Orion notifications 2005 / 2006 3 games Orochi Uses any generation of the Orochi game engine by Silicon Studio. notifications 2012 / 2012 1 game OS-9 Operating System Games that run native in Microware/Radisys OS-9. Multitasking, multi-user OS originally for the 6809 CPU. [b] Not Apple's [url= groups/info/macos9]classic OS 9[ url. b] notifications 1985 / 1991 16 games OSVR(Open Source Virtual Reality) Open source API for VR goggles by Sensics and Razer. notifications 2016 / 2017 6 games Overlap2D a game engine 0 game P. I. (Platform Independent Software Development) A C+ software library provided by P. Ltd. It allows for easy cross-platform development of interfaces. notifications 2006 / 2016 14 games PAIN engine Game engine by People Can Fly. notifications 2004 / 2010 8 games Panda3D A free 3D game engine by Carnegie Mellon University and Disney. notifications 2007 / 2018 31 games Pando Media Booster A proprietary file sharing software that uses BitTorrent protocol with the distributed files hosted at Pando's servers. May install SmartShopper grayware along with itself. notifications 2003 / 2013 6 games Panopticum A panoramic adventure game engine by Phantomery Interactive. notifications 2008 / 2010 2 games Panta Rhei 8th generation game engine from Capcom. 1 game Panzer General A nameless game engine originally created for Panzel General. notifications 1994 / 2015 12 games Paradox Connect Requires account in Paradox Connect service. notifications 1 game PathEngine A pathing (path-finding) engine by PathEngine. notifications 2006 / 2015 39 games Pepys Adventure Gamer Games made with and playable using Pepys Adventure Gamer for graphical adventure games. notifications 1 game Photex notifications 1995 / 1996 4 games PhyreEngine[Phyre Engine] A free cross-platform game engine by Sony. notifications 2008 / 2019 38 games PhysicsFS(physfs) A file system and archive abstraction library by icculus. notifications 2001 / 2016 44 games PhysX physics engine Uses PhysX physics engine. notifications 2005 / 2018 283 games Pico-8 Fantasy Game Console Intends to capture the fun and creativity of writing programs for the small personal computers of the 80's, without the hassles of an arcane platform. notifications 2016 / 2017 3 games Pie in he Sky Engine notifications 1 game Plankalkül (Plan Calculus) Plankalkül was the worlds first complete high-level computer language invented by Konrad Zuse. Originally written in 2D! notifications 1 game Playground SDK (Playground framework) notifications 2007 / 2014 8 games PlayStation mini A downloadable game primarily for PSP but sometimes compatible with PS Vita as well. notifications 1 game PlayStation Mobile Software framework used to provide downloadable PlayStation content for devices that meet PlayStation Certified requirements. Formerly known as PlayStation Suite. notifications 2012 / 2015 19 games PopCap Games Framework Primarily 2D game engine from PopCap Games. notifications 1 game PowerRegister[PowerRegScheduler] A social engineering product that collects information about the user and sends it to centralized server via internet. Silently installed with certain games and applications and is not removed with them. notifications 2000 / 2001 3 games Prism3D A game engine by SCS Software. notifications 2001 / 2005 6 games Protected Mode DOS Extender Developed by Renaissance for the game, Zone 66. In some configurations, it required a reboot to begin and end a game. notifications 1993 / 1998 8 games PTypes (C+ Portable Types Library) notifications 1 game PulseAudio[Pulse Audio] A cross-platform sound system for POSIX operating systems. notifications 2006 / 2017 6 games Qt framework A cross-platform application framework originally by Trolltech. notifications 1997 / 2015 32 games Quake(Quake 1) Uses Quake's game engine. notifications 1996 / 2009 25 games Quantum3 A game engine by High Voltage Software. notifications 2008 / 2009 3 games Quazal (Net-Z;Rendez-Vous) Uses any online networking and/or matchmaking service from Quazal. notifications 2005 / 2009 42 games QuickDRAW3D notifications 1996 / 2000 5 games QuickTime media player Requires Apple QuickTime to be present on the system. notifications 1992 / 2015 26 games RAD Engine(Ready at Dawn Engine) A game engine by Ready At Dawn. notifications 2008 / 2015 2 games RAD Pixomatic A software renderer developed by RAD Game Tools, released in 2003. notifications 2002 / 2007 5 games RAGE (Rockstar Advanced Game Engine) Uses the Rockstar Advanced Game Engine. notifications 2006 / 2009 8 games RakNet An open-source, cross-platform C+ and C# networking library by Jenkins Software. notifications 2008 / 2015 14 games Real Virtuality Runs on any version of RV game engine. notifications 2001 / 2017 15 games Reality Lab A 3D game engine by RenderMorphics. notifications 1995 / 1996 2 games RealSound A software solution for PC speaker audio to output 6-bit audio. Created by Steve Witzel, and patented (US US5054086 A) by Access Software. notifications 1988 / 1993 11 games Realspace game engine notifications 2006 / 2014 2 games Recast navigation An open-source (MIT) 3D path finding toolset. notifications 2012 / 2018 5 games REDengine A game engine by CD Projekt RED. notifications 2011 / 2020 10 games Refractor 2 A game engine by Refraction Games and Digital Illusions. notifications 2002 / 2009 9 games Ren'Py(Ren'Py Visual Novel Engine) A Python based game engine for visual novels. notifications 2004 / 2018 1025 games RenderWare A 3D graphics engine by Criterion Software. notifications 2001 / 2012 44 games Renegade notifications 2007 / 2014 5 games Return of the Hylian Engine Vincent Jouillat's game engine created for the R. O. T. H. fan game. Was subsequently used for other fan games. notifications 7 games Riot A game engine by Surreal Software. notifications 1999 / 2005 10 games Road Hog A game engine by Flying Wild Hog. notifications 2011 / 2016 9 games Robin Game Engine Millennium Interactive's game engine for The Adventures of Robin Hood and other games. Amiga, Atari ST, and DOS. notifications 1991 / 1992 5 games Rockstar Games Social Club Requires login at Rockstar Games Social Club. notifications 1 game RPG Maker (RPGツクール;RPG Tsukūru) RGSS] Made with any version of RPG Maker. These either install RPG Maker run-time along them or require it to be pre-installed. notifications 1999 / 2019 41 games RPG Maker VX Ace[RGSS3] notifications 3 games RPG Maker XP[RGSS1] notifications 2011 / 2014 4 games RRedline(Speedy3D) Rendition's proprietary graphics API. notifications 2 games RSX 3D Audio API Uses the RSX 3D API for audio output. notifications 1 game Ruby on Rails Web application framework for the Ruby scripting language. notifications 1 game S3 MeTaL API Can use S3's proprietary MeTaL 3D rendering API for graphics. notifications 1999 / 2000 2 games SafeDisc copy protection Uses SafeDisc copy protection scheme. notifications 1998 / 2008 72 games SAGA notifications 1994 / 2013 13 games SAGE (Strategy Action Game Engine) Uses the Strategy Action Game Engine. notifications 2003 / 2008 10 games SAGE 2. 0 (RNA engine;RenderWare New Architecture) notifications 2008 / 2010 6 games SCI0 - Sierra's Creative Interpreter Version 0 Created with Sierra's Creative Interpreter Version 0, an adventure game engine. notifications 1988 / 1991 39 games SCI1 - Sierra's Creative Interpreter Version 1 Created with Sierra's Creative Interpreter Version 1, an adventure game engine. notifications 1990 / 2015 16 games SCI11 - Sierra's Creative Interpreter Version 1. 1 Created with Sierra's Creative Interpreter Version 1. 1, an adventure game engine. notifications 1992 / 2015 11 games SCI2 - Sierra's Creative Interpreter Version 2 Created with Sierra's Creative Interpreter Version 2, an adventure game engine. notifications 1993 / 1995 10 games Scoreloop A social and distribution platform for mobile devices. notifications 2 games SCUMM (Script Creation Utility for Maniac Mansion) A scripting engine used by many LucasArts games. notifications 1987 / 2017 136 games Scumm Virtual Machine notifications 1984 / 2016 394 games SDL_mixer Uses SDL's very basic audio API for sound. notifications 1998 / 2012 15 games SecuROM copy protection Uses any version of the SecuROM copy protection scheme. notifications 1999 / 2013 83 games SecuROM v1-v3 copy protection A copy protection scheme. notifications 2001 / 2005 14 games Serge Engine Perpetual Pyramid's game engine built on pygame. notifications 2011 / 2014 13 games Serious engine notifications 2001 / 2010 10 games SEUCK - Shoot'Em-Up Construction Kit Games built with SEUCK, a "construction kit" for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw in 1987. notifications 1 game Shadowcaster An unnamed game engine created for Shadowcaster by Raven Software when they found out Doom engine did not have the features they needed. notifications 1993 / 1994 2 games ShiVa 3D (ShiVa 3D Game Engine;ShiVa 3D Engine) ShiVa 3D is a cross-platform application development toolkit centered around the ShiVa3D Engine. notifications 4 games SigEngine notifications 2010 / 2012 4 games Silent Storm A nameless game engine developed by Nival Interactive for their Silent Storm tactical strategy game, later re-used for other similar games. notifications 2003 / 2010 9 games Silk Engine A cross-platform game engine by Spiders. notifications 2010 / 2016 10 games Simple and Fast Multimedia Library A free (zlib license) both low and high level C+ API for accessing graphics, input, audio, etc. notifications 2010 / 2018 10 games Simple DirectMedia Layer 2(SDL2) notifications 1997 / 2019 39 games Simplygon A 3D mesh optimization solution that automates LOD creation. notifications 2013 / 2014 2 games Sith A game engine developed by LucasArts. notifications 1997 / 2000 4 games SlaveDriver notifications 1996 / 1997 4 games Slayer A game engine developed by The Collective. notifications 2002 / 2006 12 games SlimDX A wrapper API for use with, covering Windows multimedia functions as broadly as possible. notifications 2009 / 2017 18 games SLUDGE And adventure came oriented engine and associated development tools. notifications 2008 / 2015 9 games SmartFoxServer notifications 2009 / 2014 5 games Snowblind(Dark Alliance) A game engine originally created for Baldur's Gate: Dark Alliance by Snowblind Studios. notifications 2001 / 2013 16 games Snowdrop notifications 2016 / 2019 13 games Soft Denchi(ソフト電池;SdRt) A DRM solution from Paltiosoft. notifications 1 game Soft Solid 3-D notifications 1983 / 1984 3 games SoftwareShield IronWrap (GameShield IronWrap) An obfuscating DRM scheme that involves a mini virtual machine. notifications 2011 / 2012 2 games Solarus Engine A GPL 3 licensed engine by Christopho designed for making a Link to the Past clone. Used along with the Solarus Quest Editor to make other games. notifications 2008 / 2015 14 games Solidshield A copy protection scheme by TAGES SA. notifications 2007 / 2012 17 games Sony Station Requires account at Sony's Station service. This is NOT the same as used in PSN. notifications 2004 / 2012 4 games Source Uses Valve's Source engine that was developed with Half-Life 2. notifications 1998 / 2015 90 games Source 2 The second generation of Source engine, first introduced with Dota 2 Reborn. notifications 3 games Source Engine 2 Uses Valve's Source engine that was developed with Half-Life 4. 0 game Spark Casual Engine Spark CE is a game engine used extensively by Artifex Mundi and available for free download. notifications 2012 / 2015 14 games Spark Engine Created by Unknown Worlds for their game [i]Natrual Selection 2[ i. notifications 2012 / 2014 4 games SpeechFX[VoiceGaming SDK;VoiceKaraoke SDK;VoiceSync SDK] A variety of speech recognition (voice command/control) middleware. notifications 3 games SpeedTree A foliage generator by Interactive Data Visualization, Inc. notifications 2006 / 2015 19 games Spinnaker Adventure Language (SAL) An adventure game engine by Spinnaker Software. It includes a framework for graphics and action sequences. notifications 1984 / 1986 25 games Spring(Spring Engine) A free, open-source, cross-platform RTS game engine created by a community of enthusiasts. notifications 2005 / 2012 11 games Squirrel programming language A lightweight, imperative, and object-oriented programming and scripting language. notifications 1 game SSG's Battlefront Game System Engine notifications 1987 / 1991 23 games Starbreeze Any generation of the cross-platform game engine by Starbreeze Studios. notifications 2004 / 2012 10 games startrek game engine A point-and-click adventure game engine by Interplay for Star Trek: 25th Anniversary (DOS. Used for 2 additional Trek games & ports to other OSes. notifications 1992 / 2015 10 games Steam Runtime Uses the Steam Runtime, a runtime environment (binary-compatibility layer) for Steam applications so they execute on potentially any Linux distribution without issues. 0 game SteamOS Supports the SteamOS Linux distribution (a fork from Debian 7) either by coming with installer for it or is otherwise simple to setup on it. notifications 2007 / 2019 403 games Steamworks API The software part that ties a game to the Steam community, matchmaking and other features. notifications 2003 / 2018 346 games StepMania engine notifications 2001 / 2005 6 games Stick 2D Engine (Stick AE) A game engine based on the Lightweight Java Game Library notifications 2012 / 2014 6 games Stingray(Autodesk Stingray) A 3D game engine by Autodesk, based on Bitsquid engine they acquired prior. notifications 2015 / 2015 2 games StoryNexus 2 games Stratagus(Freecraft) Uses the real-time strategy gaming engine Stratagus. notifications 2002 / 2014 15 games Substance Air (ProFX) A procedural texturing middleware by Allegorithmic. Originally named ProFX. notifications 2006 / 2014 3 games Sun Microsystems Solaris Known to run on Sun Solaris versions 2-10. notifications 1979 / 2016 74 games SunBurn(SunBurn Game Engine) SunBurn XNA Game Engine] A C# and XNA game engine by Synapse Gaming. notifications 2011 / 2014 4 games Supaplex Engine (Megaplex Engine) notifications 1998 / 2004 2 games Super Pitfall Engine A game engine by Steve Bjork used famously for Super Pitfall & less so for Mine Rescue. notifications 1986 / 1988 3 games Syllable OS A fork from the former AtheOS. notifications 1999 / 2006 2 games System3. 5(Alice Soft System 3. 5 – 3. 9) Uses the OS/VM hybrid game engine System3. 5 (3. 9) from Alice Soft. Platform support primarily for Windows 95 but backwards compatible with Windows 3. 1 as well. notifications 1991 / 2002 3 games System3(Alice Soft System 3. 0) Uses the OS/VM hybrid game engine System3 from Alice Soft. Platform support for PC-88, PC-98, MSX, x68k, FM-Towns, and MS-DOS (and Win3. 1 via DOS backward compatibility. notifications 1989 / 1996 19 games System4(Alice Soft System 4. 0) Uses the System 4 virtual machine game engine from Alice Soft. Created from scratch and supports only Windows 98 and later related platforms. notifications 2002 / 2011 4 games T/SAL (Thackray/Seal Adventure Language) Phoenix OS was created for the IBM 370 at Cambridge. Acheton was created there & became a basis for other 370/POS games. This 'authoring system' would come to be known as T/SAL notifications 1 game TAGES copy protection( email protected] notifications 2006 / 2013 30 games Tcl scripting language (Tool Command Language;Tcl/Tk) notifications 1995 / 2016 27 games Text Adventure Development System A shareware, later freeware, interactive fiction programming system by High Energy Software. Comes in TADS 1, 2, 3. Multimedia TADS versions. notifications 1990 / 2010 35 games TGA images(TARGA) Truevision TGA] Uses TGA/TPIC images, an RLE compressed or raw 32-bit raster image format by Truevision, usually favored for its simplicity and lack of inhibiting patents. notifications 1989 / 2018 14 games The Bard's Tale engine A game engine by Michael Cranford created for "The Bard's Tale" that Interplay updated & reused for 3 additional games, 1 besides a Bard's Tale sequel. notifications 1985 / 1998 31 games The Games Factory (TGF) Created with TGF, a graphical game authoring tool by Clickteam. notifications 1 game The Graphics Magician A graphics focused set of routines by Mark Pelczarski. Originally used for both Applesoft BASIC and Assembly based games for the Apple II. notifications 1981 / 1989 49 games The Quill Adventure System A program to write home computer adventure games. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. It was used by several games companies to create over 450 commercially published titles. notifications 1984 / 1987 7 games The Wonderful World of Eamon Uses the Eamon text plus graphics game engine to play the 240+ games created for it. notifications 1983 / 2010 5 games TheEngine A 3D engine by SkyFallen. notifications 2005 / 2009 10 games HTML5/Javascript 3D Engine by mrdoob. notifications 2010 / 2015 7 games Titan Engine Uses the Titan game engine created by Stainless Steel Studios. notifications 2001 / 2006 6 games Titan Quest(Iron Lore) A nameless game engine by Iron Lore Entertainment originally for the Titan Quest game. notifications 2006 / 2016 3 games Titanium A proprietary game engine by Radical Entertainment. notifications 2009 / 2012 6 games Torque 2D (Torque Game Builder) Made with Torque Game Builder. notifications 2007 / 2014 11 games Torque 3D(Torque Game Engine) A game engine by GarageGames. Later open sourced. notifications 2000 / 2016 38 games Trash Engine Uses the Trash game engine. notifications 2008 / 2011 2 games TressFX A hair physics library by AMD. notifications 2013 / 2014 3 games Trisquel Linux An Ubuntu Linux variant with no non-free (proprietary) elements. notifications 1 game TuxCap Framework A non-proprietary alternative to PopCap Framwork notifications 2007 / 2008 2 games Twine Engine notifications 2012 / 2014 7 games TX Engine A framework for turn-based strategy games for Unity, created by Full Control. notifications 2009 / 2014 11 games UBIart Framework[UBI art Framework] An art oriented game engine by Ubisoft. notifications 2011 / 2015 20 games Ubisoft Online Services Platform notifications 2010 / 2014 11 games Ultima VI engine[Ultima 6 engine] Origin's attempt to extract bits of U6, make tools & make multiple games based on the U6 engine to quickly create better games in less time. cheaper notifications 1990 / 2014 8 games Ultima VII(Ultima 7;Exult) Uses the Ultima 7 game engine or the open source remake, Exult. notifications 1992 / 2007 38 games Ultima VIII engine (Ultima 8 engine) notifications 1994 / 1997 5 games Umbra 3 Scene graph (occlusion culling) middleware by Umbra Software. notifications 2012 / 2017 7 games Unigine A 3D game engine by Unigine Corp. notifications 2008 / 2016 18 games Uniloc copy protection (SoftAnchor) A copy protection scheme by Uniloc Corporation. notifications 1 game Unity 5. x Uses the fifth generation of the Unity game engine. notifications 2014 / 2016 5 games Unity(Unity 3D;Unity toolkit) Unity3D] Made with and powered by Unity toolkit and game engine, created by Unity Technologies. notifications 2005 / 2019 1282 games Universal Windows Platform Platform-homogenous application framework created by Microsoft. Requires Windows 10, Windows 10 Mobile, or newer to run. notifications 1 game Unreal Development Kit (UDK) Developed using the free (binary-only) version of Unreal Engine 3. These also install UDK redistributable or require it to be installed beforehand. notifications 2010 / 2016 37 games Unreal Engine 1 Uses first generation of the Unreal Engine, developed by Epic Games. notifications 1998 / 2003 46 games Unreal Engine 2 (Unreal Engine 2X;Unreal Engine 2. 5) Second generation Unreal Engine by Epic Games. notifications 1998 / 2016 105 games Unreal Engine 2X 0 game Unreal Engine 3 (UE3) Uses third generation Unreal Engine (by Epic Games. notifications 2006 / 2019 332 games Unreal Engine 4 (UE4) Uses fourth generation Unreal Engine, created by Epic Games. notifications 2012 / 2020 117 games Uplay Integrates with Ubisoft's Uplay in some manner. notifications 2010 / 2017 38 games V-play Engine A 2D rapid development game engine for iOS, Android, Blackberry, MeeGo, Symbian, and Linux 3 games Valve Anti-Cheat (VAC) notifications 2004 / 2016 27 games Vampire engine A game engine created by Raven Software for MageSlayer. notifications 2 games Verge Created using the Verge game creation system. notifications 2 games Vicious Engine A game engine (middleware) by [company=Vicious Cycle Software]Vicious Cycle Software[ company. notifications 2005 / 2009 11 games Virtual Theatre A cross-platform adventure game engine by Revolution Software designed to run on Windows, DOS, Atari ST, Amiga, Macintosh and Playstation. notifications 1992 / 2015 31 games Vision Engine(Havok Vision Engine) A game engine by Trinigy, acquired by Havok in 2011. notifications 2006 / 2014 17 games Visionaire(Visionaire Studio) Adventure game maker and associated game engine. notifications 2008 / 2017 24 games Vital Engine A game engine developed by Deep Shadows. notifications 2005 / 2009 4 games Vocaloid (ボーカロイド) A singing synthesizer developed by Kenmochi Hideki and colleagues. Originally not meant for commercial use, but with backing from Yamaha turned into such. notifications 2009 / 2014 6 games (1 characters) Void Engine A modified version of id Tech 5 by Arkane Studios. notifications 3 games Voxel Space Uses any generation of the Voxel Space engine, created by NovaLogic. notifications 1992 / 2000 10 games Voxlap engine A game engine by Ken Silverman notifications 1 game VRAGE A mixed polygon/voxel engine by Keen Software House. notifications 2012 / 2013 6 games Vulkan(glNext) A cross-platform graphics API from Khronos Group for games and interactive media, partially based on AMD's Mantle. Successor to OpenGL. notifications 2013 / 2019 22 games WeiNGINE A 3D to 2D pre-rendered RPG game engine by Planewalker Games. 1 game Westwood 3D Uses the Westwood 3D game engine. notifications 2001 / 2002 3 games Westwood Online (WOL;XWIS) A proprietary network by Westwood Studios. notifications 1996 / 2002 9 games Windows 10(WX;Windows X;Threshold) Runs natively on Windows 10 and is supported by the developers/publishers on it. notifications 2015 / 2019 29 games Windows 7(Windows NT 6. 1) Runs natively on Windows 7 and is supported by the developers/publishers on it. notifications 2014 / 2019 34 games Windows 8(Windows NT 6. 2;Windows RT) Runs natively on Win8 and is supported by the developers/publishers on it. notifications 2006 / 2019 67 games Windows 98 (Windows 98SE;Windows ME;Windows Millenium Edition;Windows 4. 10;Windows 4. 90) Runs natively on Win98 and/or WinME and is supported by the developers/publishers on it. notifications 1995 / 2014 334 games Windows Media (Windows Media Video;Windows Media Audio) wmf;wmv;wma] Uses one or more of the proprietary Windows Media Audio/Video formats which may require installation of extra software packages or Windows Media Player itself. notifications 2005 / 2016 19 games Windows Mobile operating system (WindowsCE 5. 0;WinCE 5. 0) notifications 2005 / 2012 8 games Windows Vista(Windows NT 6. 0) Runs natively on Windows Vista and is supported by the developers/publishers on it. notifications 1997 / 2016 489 games Winqual (Windows Quality Online Services;WER;Windows Error Reporting) A proprietary crash reporting solution by Microsoft for Windows operating systems (XP and later. notifications 2010 / 2010 1 game Wintermute(WME) wintermute engine] A free open source (MIT license) game engine and development kit primarily for adventure games. notifications 2005 / 2014 11 games Wolfenstein 3D Uses the age old Wolf3D engine created originally for Wolfenstein 3D. notifications 1991 / 2015 33 games World Builder Engine A game engine by Synergistic Software used for creating hybrid strategy games with RPG, action, and/or click-adventure adventure elements. notifications 1989 / 1993 17 games World Builder game creation system 1st used to create games in 1984, Silicon Beach Software published their system 1986. William C. Appleton, reportedly released as Freeware in 1995 notifications 1984 / 1994 50 games Wwise (WaveWorks Interactive Sound Engine) An audio engine - and associated development tools - by Audiokinetic. notifications 2010 / 2019 55 games X-Ray Engine notifications 2007 / 2009 4 games X-Wing Engine Uses any version of the unnamed engine originally used for X-Wing, updated for subsequent games and backported for re-releases of the older games. notifications 1993 / 2015 10 games Xbox SmartGlass notifications 5 games XIGNCODE3 An anti-cheat solution from Wellbia. notifications 2009 / 2015 2 games XInput Controller input API from Microsoft, introduced with DirectX 9. notifications 2007 / 2017 28 games Xith3D A free open source (BSD) scene graph engine. notifications 8 games XMPP (Extensible Messaging and Presence Protocol;Jabber) Uses XMPP for chat and possibly other functionality. notifications 1 game XNA Framework ( Microsoft XNA;XNA Game Studio) Made with and uses the XNA framework by Microsoft, a set of tools and a runtime for game development. Or the open-source and cross-platform re-implementations of the API. notifications 2008 / 2017 74 games XnGine Uses the XnGine game engine by Bethesda. notifications 1995 / 1999 7 games Xox Game Engine A game engine used for some NeXTstep games. notifications 1993 / 1994 9 games Xvid video codec notifications 2006 / 2009 2 games YAML (YAML Ain't Markup Language) Uses YAML data serialization format for storage, configuration or anything else. notifications 2 games Yasmina's Quest engine An engine for games mixing graphical point-n-click and text adventure gameplay, coded in PHP & DHTML (JavaScript, CSS and HTML. notifications 5 games Yeti Engine A modified Unreal Engine 2. 5 by Ubisoft Tiwak and Paris. notifications 2006 / 2014 15 games YU-RIS(ユーリス) A freeware visual novel game engine by Firstia. notifications 1 game ZDoom A heavily modified id Tech 1 engine that adds large number of new functionality that some games may depend on (thus be incompatible with other id Tech 1 based engines. notifications 2008 / 2017 4 games Zebra Othello Engine (WZebra Engine) An othello engine by Gunnar Andersson released under GPL v2 notifications 2003 / 2015 3 games Zelda Classic / ZQuest Engine Began as pixel perfect recreation of original Legend of Zelda for DOS. But advanced to cross-platform (DWOL. for other 2D Zelda-likes or platformers notifications 1999 / 2015 54 games Zero A game engine by Pandemic Studios. notifications 1999 / 2005 11 games ZIL engine (Zork Implementation Language;Z-Machine) A text game engine. Z-machine games where written in ZIL and compiled with Zilch into Z-code files. Z-machines for any platform all ran the same Z-code. notifications 1983 / 2007 60 games Zip A compressed data packaging format created by Phil Katz (PKWARE) used by games as a virtual file system and generic data packaging. Commonly the extension is changed to something else to prevent players from thinking they'd need to unpack them. notifications 1999 / 2015 56 games ZoneMatch An online matchmaking service from Microsoft, retired on 2006-06-19. notifications 1997 / 2003 13 games 3DS Virtual Console Distributed through the 3DS Shop Chanel for play on official 3DS Emulators. notifications 1983 / 2004 146 games A* Pathfinding Algorithm Uses the A* pathfinding algorithm. notifications 2014 / 2016 3 games Abandoned software (Deprecated software) Any software (libraries, APIs, or such) or software components that are no longer developed, maintained, or supported by their (former) developers. list_alt 0 game Ad Lib MDI A music format developed by Ad Lib - as replacement for their MUS format - that didn't see wide use. notifications 1991 / 1993 8 games Administrator rights(Root access;Superuser rights) Requires administrator/root level access to run properly or at all. notifications 2007 / 2013 2 games Ambient occlusion Uses any ambient occlusion shading technique, commonly the very simple and fast SSAO. notifications 2010 / 2019 88 games Ambiguous: 2. 5D Uses mixed 2D and 3D rendering, usually with some of the objects or the game world seen as polygon meshes and others (like characters) as regular sprites or pre-rendered scenes. notifications 1992 / 2017 32 games Animation blending An animation technique where two or more pre-canned animations are seamlessly blended together to create a combination or half-way form of them as opposed to using inverse kinematics or dynamic motion synthesis to simulate such. notifications 1 game Artificial Intelligence Generated Content Not an AI chracter, rather the game or parts of it are generated by a functioning Artificial Intelligence. notifications 1986 / 2014 5 games Artificial intelligence(AI) Any tags relating to use of AI in games. list_alt notifications 1 game Audio APIs 0 game Audio format incompatibility Games that exhibit issues of varying severity with OS audio output format (KHz and bits) set to something else than they want. notifications 1 game Benchmark Includes benchmark mode. notifications 2001 / 2015 6 games Blob shadows The most basic shadow projection invented that exists as a simple, indistinguishable dark blob below whatever it belongs to. Including other static shadow sprites, especially if everyone shares the same looking shadow. notifications 2006 / 2018 7 games Bloom (Glow) A lighting effect where brightness bleeds over an area around it in an image, simulating a type of glare. notifications 2003 / 2017 92 games Bokeh Emulates bokeh blurring for out of focus visual elements. A type of depth of field emulation effect. notifications 1 game Bootloader Typical of 1980s computers. A bootloader includes a minimal OS on the same media as the game. To play, one must (re)boot the system while the game's boot disk is in drive. notifications 1981 / 2016 87 games Bug: Integer overflow A bug that causes some integer to overflow (go over what the hardware can do) producing variety of effects, commonly a kill screen, crash or something less game stopping. notifications 1 game Case insensitive The game is case insensitive and may fail to function properly if installed on a file system that is case sensitive. notifications 1 game Chatbot(Chatterbot) chatter bot;chat bot] Uses a chatbot to mimic/simulate intelligent conversation. notifications 1 game Client-host(Client-server) The game client also can function as server for multiplayer games as opposed to having (or in addition of) dedicated server. notifications 2010 / 2016 14 games Cloth physics notifications 4 games CMD executable(CP/M executable) Comes in the binary executable format, associated with the CP/M operating system. 0 game Codecs Audio and video encoding algorithms and related libraries. list_alt 0 game Color depth list_alt 0 game COM executable Comes in the binary executable format, associated with the CP/M and DOS operating systems. Applications in this format are all 8-bit and have maximum on-disk size of 65, 280 bytes. notifications 1987 / 1996 7 games Common bugs Any bugs (defects) that appear in multiple games in more or less uniform manner. list_alt 0 game Common exploits Any bugs (exploits) that appear in multiple games in more or less uniform manner. list_alt 0 game Companion application Includes a companion app (usually for some mobile platform like iOS/Android) that can be used to access information or small parts of the game remotely and asynchronously from the actual game but does not function like a proper game by itself. notifications 2004 / 2016 11 games Computer-assisted game[computer-assisted gaming;CAG] Any games that use computer, console, etc. only partially with the rest done on paper, board, cards, or whatever else. notifications 1 game Conflicting Licenses These simultaneously use multiple licenses that conflict; countervailing benefits of either license for users and/or developers. notifications 2007 / 2011 2 games Conservative Morphological Anti-Aliasing(CMAA) An anti-aliasing technique similar to SMAA and FXAA, trying to accomplish some midway point between the two, fixing blurring of FXAA and performance cost of SMAA. Described by Leigh Davies of Intel. notifications 2004 / 2013 2 games Construction Kit notifications 1984 / 1993 2 games Controller autodetect Automatically detects controllers when they're connected and disconnected while the game is running with no need to restart the game or manually refreshing controllers in the game. notifications 1 game Cooperative level editor (Cooperative construction kit) Includes a construction kit or similar that allows multiple people to simultaneously construct and edit levels and such. notifications 2011 / 2015 3 games Coverage Sampling Anti-Aliasing An optimized version of multi-sample anti-aliasing described by Peter Young at Nvidia. notifications 2010 / 2014 9 games Crippled windowed mode Does not run in a proper windowed mode despite offering the option, commonly lacking the window deco for moving the window about and is "stuck" at some point in the display. notifications 1 game CSV database(Comma-separated values) Uses CSV-style human-readable database files. notifications 2013 / 2014 5 games Custom resolution The display pixel resolution is fully customizable instead or in addition of prelisted supported resolutions. notifications 2003 / 2007 5 games Data caching Temporarily caches certain data so it doesn't need to be fetched/transferred again via slow medium (e. g. from CD/DVD or streamed from internet) during play too often. Causes extra permanent storage (e. HDD) space needs. notifications 1997 / 2003 8 games Data import: Characters Data import includes characters, so the player can continue with the same character(s) they played with in the previous game. notifications 1990 / 2010 4 games Data import: Story Import includes the story, or major points of it, in which the player influenced an outcome of several possible. These choices affect how the story plays out in the game the data was imported to. notifications 1 game Data import: Unlocks (Unlock codes) The imported data transfers unlock codes or similar that allow access to content that otherwise would be unavailable, such as items, maps, scenarios, characters, etc. notifications 1998 / 2012 5 games Data streaming Streams new game data during play for use and storage. notifications 2010 / 2013 4 games Decoupled resolution(Resolution scaling) Resolution upscaling;Resolution downscaling] The render resolution is decoupled from display resolution, upscaling or downscaling it to fit the screen after the fact which leaves display resolution untouched from native or currently selected desktop resolution. notifications 2004 / 2017 10 games Dedicated client(Client-server model) The game uses a dedicated client for gameplay which forces client-server setup even for local offline singleplayer. The server is likely automatically started by the client in the background with no separate action from the player. notifications 1996 / 2016 135 games Dedicated local host(Dedicated local server) Has dedicated local host/server application available, either bundled with the game or available for free as a download. Usually available for more platforms than the game itself is available for. notifications 2001 / 2016 20 games Demo available(Trial version available) Has a playable demo/trial version publicly available. notifications 1982 / 2019 1401 games Depth of field (Depth of focus;Depth blur;Lens blur;Focus blur) DoF] Simulates the depth of field optic effect, blurring things that are out-of-focus. notifications 1999 / 2019 177 games Desktop resize Alters desktop resolution when launched (possibly limited to use of fullscreen mode. notifications 2009 / 2013 2 games Developer console Allows trivial access to developer console where player can use developer commands to alter the game. Often used for cheating by players. notifications 1996 / 2015 8 games Development System used ran Windows These games were developed in part or whole using at least 1 computer running a version of Windows notifications 2009 / 2016 3 games Dialog wheel Dialogs are implemented as a pie/radial menu. Invented to provide interactive dialogs to consoles where gamepads with analog sticks are the primary controller. notifications 2007 / 2015 12 games Diegetic UI(Diegetic user interface;Virtual cockpit) Diegetic HUD;Integrated HUD] The user interface is depicted as part of the gameworld rather than some overlay of statistics on the player's screen. notifications 1983 / 2016 41 games Digital rights management (Copy protection) At least one release of the game uses any form of DRM, technology used to limit the use of digital content after sale. Commonly in some form that prevents or hampers making of (or the usability of) extra copies. notifications 1982 / 2019 837 games Direct connect Allows connecting directly to game server - for which the player provides the IP or DNS address of - instead of solely relying on master servers or other mechanisms for finding servers. notifications 2005 / 2016 27 games Direct3D Retained Mode Uses the Direct3D Retained Mode API, deprecated after DirectX 3. 0 and no longer supported on Windows Vista or later. notifications 1997 / 2000 4 games Directionally Localized Anti-Aliasing(DLAA) An anti-aliasing technique described by Dmitry Adreev at Lucas Arts that accomplishes its goal via edge detection and blur filters. notifications 2010 / 2015 4 games Displaced touch screen controls Uses touch screen control but the actual action is displaced somewhat from the precise touch spot, preventing the player's finger or stylus from obscuring whatever they're trying to do. 2 games Display device choice[Screen choice;Monitor choice] Allows choosing which display device to use instead of the default. notifications 2004 / 2016 14 games Display: 280x192 Apple's default Hi-Res mode. 6 colors normally, 16 using artifacting. notifications 1978 / 1990 23 games Display: 560x192 Apple's Double Hi-Res mode. 16 colors but must be used skillfully due to artifacting. notifications 1979 / 1990 52 games Distributed networking (Peer-to-peer networking) p2p;peer 2 peer] list_alt 0 game DNS lookup Supports connecting to servers or other players by DNS address rather than IP address or some other method. notifications 1 game DOS MZ executable Comes in the DOS MZ binary executable format, associated with the DOS operating system and different from the later WinPE format. notifications 1989 / 1996 8 games Drag and drop[drag & drop;drag-and-drop] An user interface technique where items are moved to their wanted destinations by dragging them there. notifications 1994 / 2016 33 games DRM Cruel The developers (usually) implement a form of DRM intended to inflict some sort of anguish on those who play an illegal copy of the game. notifications 1985 / 2013 10 games DRM: Always Online(Always-On) Always On;Constant internet connection] Any DRM that requires player to be constantly connected to authentication servers to play, even for singleplayer and LAN games. notifications 2009 / 2013 34 games DRM: Encryption Uses DRM that involves encrypting all or parts of the game data, executables, etc. Which is decrypted with proper serial key and/or online activation. notifications 1 game DRM: Login Any DRM that requires an account at an online service. notifications 2008 / 2016 53 games DRM: Media check DRM that employs some form of media check for validating the player has legal copy of the game. notifications 2002 / 2009 3 games DRM: Online activation (Internet activation) Requires online activation before you can play. notifications 2000 / 2018 97 games Dynamic motion synthesis A method of procedural animation that builds upon earlier ragdoll physics and inverse kinematics by adding virtual muscles into the equation. notifications 2008 / 2013 10 games Dynamic prompts Controller prompts change dynamically to match used controller, for example gamepad prompts swapped to keyboard/mouse prompts when either is used. notifications 1 game Dynamic split-screen Split-screen where the little split sections of the screen adjust dynamically in some fashion, such as sizing up and down or changing positions as the game sees fit. notifications 1993 / 2018 5 games Engine remake UVL entries existing only because the game engine was remade by 3rd parties. By definition, the original game assets are needed to run the original but may be optional for running replacment clones on the new engine. notifications 1997 / 2017 53 games Enhanced Quality Anti-Aliasing An anti-aliasing method by AMD similar to CSAA. notifications 1 game Enhanced Subpixel Morphological Antialiasing(SMAA) An anti-aliasing method that combines MLAA and MSAA/SSAA techniques. notifications 2010 / 2018 15 games Environmental audio Audio changes with the environment. notifications 2011 / 2015 13 games Error reporting (Bug reporting;Crash reporting) Either automatically reports any critical errors to developer/publisher or gives a simple way for player to do so semi-manually when one is detected. notifications 2009 / 2013 17 games Event director[AI director] Uses a director style event controller that considers how the player has been doing and what has happened or hasn't happened to decide what will happen next instead of events having an independent of anything chance to occur. notifications 2008 / 2018 14 games Executable and Linkable Format (Extensible Linking Format) Comes in the ELF executable format associated with UNIX System V and unix-like operating systems. list_alt notifications 2 games Executable formats list_alt 0 game Exotic resolution Uses a very unusual resolution for the platform. notifications 1978 / 2014 20 games Expanding map (Expanding level) The map, level, or such expands as necessary - such as the player or other important entity reaching (near) its edge - or on its own. notifications 2011 / 2015 5 games Extensible(Expandable) Existing content can be extended, adding new characters, enemies, and complementary game logic without replacing the old. notifications 1987 / 2017 36 games Facial expressions[facial animation] Facial animation taken beyond plain lip synchronization, to produce expressions such as frowns, smiles, grimaces, and so forth. notifications 2004 / 2013 17 games FADE(DEGRADE) A DRM scheme created by Codemasters that reduces game functionality gradually as it detects the copy being illegal until the game becomes unplayable. notifications 2001 / 2017 5 games False Hardware Specifications(False System Requirements) The game materials, perhaps even the configuration options, claim support for hardware, but it doesn't actually work or is simply false. notifications 1990 / 2019 4 games Fan port(Fan conversion) Only available as a fan port/conversion on the platform, such reverse engineered game engine, usually unsupported by the original dev/publisher. Legality of these is somewhat unclear. 2 games Fast Approximate Anti-Aliasing(FXAA) A shader-based anti-aliasing technique described by Timothy Lotters at Nvidia that accomplishes its goal via edge detection and sub-pixel resampling and filtering. notifications 2004 / 2019 90 games Fat Binary (Multiarchitecture Binary) Uses executable code for more than 1 CPU architecture. notifications 1982 / 2016 101 games Field of view option Player has some control over the game's field of view, useful for those few that get simulator sickness or other issues from games with too low ( 60) or too high ( 110) FoV. Not when this is hidden somehow. notifications 2007 / 2017 71 games Flip-screens (flick-screen;page-flipping) Exiting a screen or area expediently places the character on the opposite side of the screen in an adjacent area in the game world. Common for games predating scrolling movement. notifications 1980 / 2016 115 games For Any Linux Distro The game's publisher and/or developer claims it will run on any version of Linux. notifications 2 games Forced mouse acceleration Forces mouse acceleration to happen with no (easy) way to disable it. notifications 1 game Fractal Generating Makes notable use of fractal generation to create graphics, sound, or the game world (or aspects of it. notifications 1985 / 2013 7 games Frame animation Animations occur by playing out pre-rendered/defined frames. notifications 1997 / 2000 3 games Framerate smoothing Prevents spikes in framerate, usually by preventing the game from suddenly rendering excessively high number of frames despite being able to. Such as skipping frames when it has already rendered certain number within a small period of time. notifications 2012 / 2017 8 games Fur physics(Fur simulation) Simulates movement of fur coating on beings. Similar in idea to cloth physics. notifications 1 game Game install Any tags pertaining to game installation. list_alt 0 game Game libraries(Game frameworks) Libraries that contain large number of functionality one would need to make a game, and are there specifically for that purpose (including functionality that presumably only games need) but is not and does not have an engine on itself. list_alt 0 game Generic[generic game engine] Uses any game engine that was made to be easily adaptable to other games. notifications 2012 / 2014 10 games Gouraud shading A shading method that linearly interpolates the color between each point of a triangle (polygon) producing a gradient fill instead of single flat color. notifications 1992 / 2016 21 games H. 264(MPEG-4 AVC;x264;MPEG-4 Part 10;Advanced Video Coding) Uses the video compression format developed by ITU-T Video Coding Experts Group (VCEG. notifications 2012 / 2014 3 games Has no playable Demo In contrast to what is expected, these game have no playable demo. For instance, DOS version has a demo but Windows, Mac, and Linux versions do not. notifications 2012 / 2018 17 games Haxe programming language notifications 2012 / 2017 8 games Head swapping Characters who use the bodies of other characters with only the head swapped. notifications 1994 / 2014 13 games Heightmap notifications 1 game High Definition Ambient Occlusion An ambient occlusion technique by AMD. notifications 1 game High Dynamic Range Lighting(HDRI;High Dynamic Range Imaging) Employs some technique for HDRL. notifications 2003 / 2016 37 games Hit-boxes Uses hit-boxes to determine if something hits something or not rather than actual model surfaces. These are used to reduce the amount of calculations needed to determine if something hits something and where. notifications 1 game Horizontal field of view[Horizontal FoV] Field of view is locked horizontally, cutting off or expanding top and bottom parts of the view with different aspect ratios. notifications 2004 / 2010 5 games Host migrating(Server migrating) Allows migrating host from one player to another mid-game, likely with a momentary pause as players connect to the new host and sync. Usually automatic if current host leaves/disconnects. notifications 2010 / 2013 15 games Image formats list_alt 0 game In-game level editor (In-engine editor;In-game construction kit) The construction kit or similar works in-game rather than as separate tool, often adding a layer of control on top of the game rather than a separate editor, making level testing simpler and faster while maintaining familiar controls. notifications 1981 / 2015 10 games In-game web browser Has in-game HTTP browser that is not locked to certain pages/addresses. notifications 2003 / 2013 7 games Install OS limit The game setup program prevents installing the game on unsupported (versions of) systems on purpose. notifications 1995 / 2008 10 games Installer Includes an installer or uses the platforms included function that does the same, allowing the game to be fully or partially stored on HDD or similar to improve loading times and reduce disc wear, or for other reasons. Should only be used when unusual. notifications 1999 / 2017 4 games IPX network protocol (Internetwork Packet Exchange;IPX/SPX;Sequenced Packet Exchange) Uses the old and largely obsolete IPX network protocol. Unfortunately no longer supported by modern operating systems natively, making playing games that require it difficult. notifications 1990 / 2014 57 games Language filter(Profanity filter;Chat filter) Filters used language, likely to censor out player use of profanities. Usually optional for those who do not get offended as easily. notifications 2001 / 2017 54 games Legacy design list_alt 0 game Legacy design: Coin function (Insert Coin;Play Credits) The text "Insert Coin" is used. Or the lives and or continues work on a system of "Credits" that would make more sense on a coin-op. notifications 1 game Legacy design: Controls Controls are not properly tailored for the end system. notifications 2012 / 2015 10 games Legacy design: Interface Interface behaves poorly, oddly or unexpectedly with the platform's standard controllers or has design principles that don't make that much sense on it. notifications 2003 / 2014 4 games License-wtfpl notifications 2004 / 2016 10 games License: Artistic OSI license detailing [b]code & binaries[ b] rights. Confirms separate content copyright, fair use" some 'grey areas' thereof. undercuts patent trolling. notifications 1997 / 2009 24 games License: Commercial Restriction Copyright holder has stated specific restriction on commercial redistribution or use. This tag is likely to be used with other licenses. notifications 1984 / 1993 2 games License: The New World Order Common Sense Software Unlicense No warranty & public domain plus total unrestricted rights redundantly stated for current and future jurisdictions that don't recognize public domain. notifications 1 game License: Vague A custom license with language that has legally imprecise terms, overly broad terms, not complete, and/or unclear. notifications 1986 / 2016 27 games Licenses list_alt 0 game Lightmaps Uses pre-computed (static) lighting conditions. notifications 1996 / 2002 10 games Lip synchronization[facial animation] Uses some form of lip synchronization. notifications 2001 / 2018 44 games Live editor[in-game editor] Includes live game editing tools usable while the game is being actively played. In some cases this is to accommodate multiplayer game narration by allowing the narrator to alter the game world on the fly to fit their needs. notifications 1981 / 2019 27 games Live map generator Generates more of the map/level when needed rather than everything in one go in the initial map creation. notifications 2010 / 2016 18 games Loading Any tags related to how the game loads data. list_alt 0 game Loadless (Background loading) After the game reaches the point where the player can actually play, there are no notable pauses for loading thenceforth, anywhere. notifications 2010 / 2018 14 games Locale limit Works properly only with specific locale settings. notifications 2006 / 2013 2 games Login queue Uses a queue mechanism to ensure those who want to play can log in to the server even under high load, though after a largely unpredictable wait period. notifications 2009 / 2013 4 games MAME not playable For arcade video games emulated by MAME but not yet playable. notifications 1975 / 2009 151 games Map shadows Geometry shadows are part of the map design rather than projected or dispelled by lighting conditions. 0 game Markup languages (Data serialization formats) list_alt 0 game Media check removed Game's requirement for the game media to be in drive during play has been removed in a post-release patch. notifications 2000 / 2001 4 games Media: Download(Digital distribution) Downloadable] Full game legally distributed as digital download. notifications 1982 / 2019 13804 games MegaTextures(Virtual Textures) megatexturing;virtual texturing] A texture allocation technique that involves mapping an extremely large single texture into memory and clipmapping it for display purposes, originally developed by John Carmack. Virtual Texturing is a later more advanced version of MegaTextures. notifications 2011 / 2014 3 games Mesh network Multiplayer games are formed as mesh networks, each player is connected to everyone else. Increases total upstream needs of all players but does not fall over if the "host" disconnects. notifications 2006 / 2015 10 games Metaballs A technique for rendering organic looking n-dimensional objects. notifications 2003 / 2006 4 games Mixed display resolution (Half resolution) Uses or allows using mixed display resolution, commonly with UI at much higher resolution than the game world itself. notifications 1983 / 2014 12 games Mod support Has inbuilt official support for modifications, possibly with tools included to create some or all of mod content. notifications 2002 / 2018 53 games Modding Any tags relating to game modding. All of these require that they can be shared with other players somehow. list_alt 0 game Modifiable Existing game logic can be modified or replaced. notifications 1998 / 2016 62 games Monte Carlo Methods A broad category of algorithms that use repeated random sampling to obtain numerical results for problems that are probably deterministic. notifications 1970 / 2015 6 games Morphological Anti-Aliasing(MLAA) An anti-aliasing technique invented around late 80s or early 90s that accomplishes its goal via edge detection and filtering based on detected shapes. notifications 2007 / 2013 15 games Motion blur notifications 1994 / 2018 140 games Multi Instance Game supports running multiple copies on the same system for some purpose (usually multiplayer. notifications 1 game Multi-executable Uses multiple executables besides additional launcher or external tools like level editors. notifications 1992 / 2009 2 games Multi-Frame Sampled Anti-Aliasing(MFAA) An anti-aliasing method exclusive to Nvidia Maxwell GPUs and newer. notifications 2006 / 2007 6 games Multi-process The game is split into multiple processes that work simultaneously. notifications 1 game Multi-resolution Horizon Based Ambient Occlusion(MHBAO) notifications 1 game Multi-window[multiple windows] The game info is displayed spread out in multiple windows or window-like containers rather than single one. Primarily if the windows share the OS window decor rather than the game's own. notifications 1990 / 1997 6 games Multiplayer: Custom communication port Allows setting custom port for accepting incoming connections. Usually only needed by the person hosting a game, but can occasionally be needed by others as well. notifications 2008 / 2015 5 games Multiple buffering[double buffering;triple buffering] list_alt 0 game Multiple Game Engines These games use more than one game engine. Often for different gameplay sequences they may be of different genres. notifications 1994 / 2017 5 games Multisample Anti-Aliasing An enhanced version of SSAA (supersampling AA) that only supersamples parts of the scene rather than the whole thing (though supersampling of the whole scene may happen depending on scene complexity. notifications 2004 / 2018 35 games Mutators(Micromods) Supports and likely includes few basic mutators. These mainly introduce minimalistic (in terms of code/content) changes to the game that drastically change how the game plays that usually only need to be applied server-side. notifications 1999 / 2017 2 games Name generator notifications 1998 / 2017 42 games NE executable (NewEXE;New Executable;Segmented Executable) Comes in the NE binary executable format, associated with DOS 4. 0, 16-bit Windows. OS/2. Designed to replace DOS MZ, it was quickly replaced by PE. notifications 1 game No anti-aliasing Uses no anti-aliasing for some reason. Mostly notable in games available on multiple platforms where it is omitted on some. notifications 1 game No camera pan[no camera panning] Despite not using 90 degree top-down view (and being 3D) there's no way to pan the camera. notifications 2009 / 2013 8 games No diffuse maps[No texture maps] Does not use diffuse maps that wrap a color texture around a 3D model, instead each face of the model uses lone texture/sprite that can sometimes overflow the model creating detail that is not possible with diffuse maps. notifications 1998 / 2000 2 games No pointer capture(No pointer grab;No pointer confinement) No mouse capture;No mouse grab;No mouse confinement] An unusual omission in action games playable in a window, where the pointer is allowed to go outside the window without any restriction, possibly causing misclicks outside the game window that cause it to lose focus. notifications 2004 / 2016 44 games No sprite scaling Despite obviously benefiting from sprite scaling, these games do not use it for whatever reason. Instead rendering pre-drawn variations of the same sprites at different distances. 0 game No volume control Player has no control over the game volume. Possibly even lagging mute option as well. notifications 1 game Non-scaling graphics Graphics do not scale with increased resolution. Instead, these likely allow larger view of the playing field. notifications 2011 / 2015 3 games Nonauthoritative host[Inauthoritative server] The host/server does not function authoritatively, making anything that player sees to be the real thing. Usually not used in servers that run competitive games to not give unfair advantage to those who lag (via lag teleporting and similar. notifications 1 game Normal Filter Anti-Aliasing A shader-based post processing anti-aliasing method that applies normal filter for edge detection. notifications 2014 / 2015 3 games Not a Linux game entry Listed in the Linux platform until a better place is found for them. Can be used to [url= search? ftag= notlinux&fplat=106&ipp=c]list only actual Linux games at UVL[ url. notifications 2 games Nvidia FleX A particle based visual effect library by Nvidia, part of GameWorks. notifications 1 game Optional framerate cap[Optional FPS cap;Optional frames per second cap] Offers optional framerate capping besides turning VSYNC on or off. Useful in limiting system resource usage, and in case of laptops and such, limiting battery drain and overheating. notifications 1 game OS Wrapped Any step before actually running the game requires use of an operating system or platform other than the target platform or target OS the game runs on notifications 1995 / 2003 3 games Palette swapping notifications 1994 / 2016 4 games Parallax scrolling A 2D graphics technique that gives an otherwise flat background a sense of depth by moving the background layer(s) at different speed (usually slower) than the foreground (game area. notifications 1985 / 2018 67 games Parallel loading Loads data from multiple sources in parallel to reduce loading time, such as from hard drive and removable media. notifications 2013 / 2015 5 games Partial loading[texture popping] The game loads only bare necessities before shoving player into game, finalizing the load during play. notifications 2008 / 2015 16 games Pillarbox Uses pillarboxing - placing usually black "pillars" to both sides of the screen - to allow unsupported screen aspect ratios to display correctly. notifications 1998 / 2014 15 games Pixel art scaler Uses any pixel art image scaling algorithms, like EPX, Scale2x, Eagle, SaI, or such. notifications 3 games Playable loads(Playable load screens) Loading screens are playable in some fashion or another, regardless if this has any useful purpose. notifications 2013 / 2014 2 games PNG images(Portable Network Graphics;PNG's Not GIF) Uses PNG images. A lossless, DEFLATE compressed raster image format in 8-bit indexed or 24/32-bit true color with or without (binary or alpha) transparency, created as a replacement for patent restricted GIF images. notifications 2012 / 2013 2 games Pointer toggle(Pointer mode cycle) Player can freely toggle, cycle, or otherwise change what their pointing device or similar controls, such as toggling between UI pointer to manipulate items and mouse look. notifications 1984 / 2017 33 games Portal-based game engines(Portal engine) Game engines that are primarily portal oriented. Usually optimal for indoor scenes. list_alt 0 game Preloading Loads certain assets before they are actually needed. notifications 3 games Procedural content generation Any tags describing various types of algorithmically created content. list_alt 0 game Procedural texturing Uses programmatically generated textures, possibly even generating them on-the-fly. notifications 2006 / 2014 5 games Proprietary network[Private network] Online games require access to (and possibly login at) some proprietary network. notifications 1996 / 2015 81 games Proximity voice chat(Proximity VoIP) Voice chat is only heard by players in close proximity to the speaker in the game world. notifications 2004 / 2018 12 games PS4 Pro Enhanced notifications 1 game Quincunx Anti-Aliasing An anti-aliasing technique that involves 5 samples arranged into a cross, usually somewhat tilted. notifications 2009 / 2011 2 games Radial blur An effect that blurs vision the farther away from the center of your screen (the focal point) you look. notifications 2010 / 2017 10 games Radial menu (Pie menu;Ring menu) Includes menu(s) where the cursor or selector originates in the center & items are displayed around it. notifications 1993 / 2019 95 games Ragdoll physics notifications 1998 / 2018 44 games Random seed[random seeding] Player is asked to provide a seed for the random number generator in some manner. Possibly with the game generating one or more by default as well. notifications 2011 / 2018 11 games Raw input(Raw controller input) Supports using raw input for controllers (usually limited to mice, though. notifications 2004 / 2015 8 games Real-time Ray Traced Graphics are rendered on-the-fly using ray tracing. notifications 1 game Requirement: Swap file (Paging file;Virtual memory) Requires that the system has swap file in use. notifications 2006 / 2011 6 games Run-time environments (Virtual machines;Interpreted languages) list_alt 0 game Save copy lock Prevents copying of the game saves to back them up or to spread them to other players/systems by any means, be it DRM, OS specific functionality, saves being hardware signature locked, or by any other means. notifications 2009 / 2017 5 games Save incompatibility Game saves are incompatible with different versions of the game, but not counting platform differences. notifications 2007 / 2015 5 games Save Passwords (Level codes) Continuing game progress works via a password system. 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It was used in several games beginning in 2002. notifications 2002 / 2014 6 games.

I clocked more than my fair share of hours rerolling stats on Baldur's Gate. But in retrospect, it seems like outrageously shoddy game design. "We're going to have a permanent set of stats that determine how powerful your character is for the whole game, and how good those stats are is going to depend mostly on how much time you spend clicking 'reroll' and a little bit on luck. And we're going to make you do this all in one go, right at the start of the game, before you even get to have any fun. " This reminded me of how I spent multiple nights re-rolling my party on my Mac port for Wizardry I. I eventually hit a point total that allowed me to start one character as a ninja, which apparently must have been a bug because that was supposed to be impossible. My cheesiness knew no bounds however. At some point I acquired a shuriken, which would increase your total HP by 1 every time you equipped it. I did the righteous thing and spent a few more nights unequipping and equipping it, which left me with some outrageously high HP. Feeling that even this munchkin level insanity wasn't enough I fiddled around with the save game and figured out how to clone my character. Finally my party had a front line of 3 ninjas with unassailably high HP totals. Finally, Werdna was mine. And you got an enormous amount of enjoyment from it, which is what a game is for. I remember doing a similar thing with save files and the old Ragnarok game. Same but with stuff like Diablo 2 and D2Edit / Jamella. Gameshark Pro was also fun stuff. It's honestly sad that you can't gameshark modern consoles since it was so much fun to mod games in ridiculous ways. Mod support for PC games is what keeps me buying PC games. Edit: excited for the potential mod support for FFXV on PC. I no longer have time to dedicate to games like I did as a kid so cheats are a huge deal to me (single player only. They don't "ruin" the game for me at all. I only play games a few times a month but my steam library contains hundreds. So on that one random Saturday I've got the free time to dedicate to 5+ hours to gaming I want to get as far as possible in a couple of games. I've been playing the Witcher 3 seemingly forever. I have a Ps4 and a few big games for it, Yakuza, etc and I've played them all once or twice because of the time investment required to get through the story. I WANT to enjoy the story. It's really unfortunate. I'd love to speed up my progress, instead I'm forced to watch Lets Plays of those games. Oh I did. I don't think 40-something me could spend the amount of time 10 year old me did but I played the hell out of that game. That reminds me of a PC Hockey game, NHL 2001 or something like that. On regular season mode you could trade a player for a slightly better player. Half an hour of trading later you could have an all-star team, without even playing a game. > At some point I acquired a shuriken, which would increase your total HP by 1 every time you equipped it Dear god, why does such an item even exist? Nope, that was legit. They probably didn't count on people doing that for hours on end. and/or back then there was a "sure, why the heck not" attitude if they did think about it. Note that it's not because the game was designed this way, but because the Dungeons and Dragons system was designed this way. It's not optimized for first-time and impatient computer players, but for roleplayers. It's not really a fair defence, because D&D also had rules for point buy (limited points to add to stats. They just choose not to use it. Planescape, from the same era, used point buy instead of random rolls. (Which fixes the pointless rerolling until you get stats you want, but not the part about making important decisions before the game starts) Planescape effectively changed the impact of all of those stats on the game as well though. Personally I preferred Baldurs Gate. It's not really inherint to role players. Plenty of popular RPGs had radically different (and often non-chance based) character generation systems, ranging from the sublime (doling out combinations from a pool and trading strengths and weaknesses, like GURPS and Shadowrun) to the ridiculous (Traveller, where your character can die before the start of the game. To be fair, in some games, Hackmaster for example, your character dying during char creation can give benefits to your next character. But then that game also had you roll a D10, 000 for critical hits; The difference is that it can be fun to role-play a weak warrior, a stupid mage or a clumsy thief - or disagreeable bard. No computer game come close to that kind of storytelling / social / intelligent interaction though. The second best thing is stuff like Moria/Angband where each stat has a clear use and game effect - and of course in such games some form of re-roll/prioritization makes a lot of sense (the automagic re-roll based on min-stats targets (I need at least 17 dexterity) introduced in some version of Angband is probably the best if you want player-visible stats. D&D didn't allow rerolls except for the "no stat above 13" and "total modifiers 0 or less" situations. If you complained to the DM (and/or bribed him) you might get another chance, but no one would sit there and wait for you to roll more than 2-3 times. I think they were trying to replicate the tabletop experience. Now imaging replicating the classic Traveller RPG, where you had a decent chance of your character dying during generation. I think that any computer RPG with D&D like stats needs to have point buy by default and only use a random generation as an option for tabletop like simulation. Yeah, I think it's inappropriate/thoughtless use of an idiom that might have made sense in tabletop games but doesn't really make much sense on a PC. Agreed. One factor to remember though is that any deviation by DnD-based CRPG's from the original ruleset risked getting dinged in reviews for being "not enough like the original that we know and love. true DnD players should look elsewhere for their fix... before you know what stats are important for what, or even what play style you may enjoy most. I always found it a bit strange that many games frontload you with decisions (what class? what stats? etc) before you even know anything about the game, what is effective or what you might enjoy. In Angband (ascii rogue-like) there was an auto-roller to solve this problem. So char generation was also a bit of "what are my chances to get a reasonable character with two or three really good attributes in the time I am willing to wait? That sorta makes sense- it's kind of the logical conclusion of the situation in the Bioware games- But I also feel like it exposes how bad an idea the whole thing is. I'm trying to remember off the top of my head how Skyrim did it. During the character creation, I don't remember doing a class assignment, certainly not explicitly like Morrowind or Oblivion. I think everyone just started at the same base character level, and your "class" fell out of your behavior over the course of the game. Do more destruction magic, earn more magic power. Regardless, if it wasn't Skyrim, that seems like a better system all around. Leave the character a blank slate, start every stat at 0, and the character has to be molded through the course of the game. I've played several games over the years that handle skills/classes that way, Skyrim being a recent one. Sometimes it works and sometimes it doesn't. Often times it's easy to abuse the system to get high stats quickly and unrealistically. Plus, these games will usually have a scale on enemy difficulty based on you instead of the game world. So if you somehow run into something that should be incredibly dangerous for your beginner character, it is not that hard to defeat. Remember that rabbit you smacked a couple of times to kill for its meat in the early game? Later it requires gear designed to fight gods to kill that rabbit's brother. I exaggerate, but that type of system bothers me to no end. I HATE level scaling in games. Enemy level scaling in Oblivion and Skyrim made it pointless to fight things, item scaling in The Witcher 3 made every item drop dull and boring. Instead of meeting a new monster and thinking "ok, shit, how do I beat this. and then going on to figure out a strategy, or instead of finding an awesome new weapon and thinking "wow! amazing. every new thing barely even registered because it wasn't exciting. This was extra irritating in The Witcher 3 where you receive swords as quest rewards and the characters comment on how its this amazing magical sword renowned for its history or whatever and I check the stats only to see that it is either 1) only marginally better than what I already have or, more usually, 2) not even as good as the weapon I already have. On the other hand, in Gothic 3, I could walk off the main road and find end game monsters that could (and did) kill me in a single strike. Figuring out how to beat them while still low level was a ton of exciting fun. Hell, its the exact reason I play games like Dark Souls. > Often times it's easy to abuse the system to get high stats quickly and unrealistically. Or, even if you're not trying to abuse the system, the behavior that's most natural and which results in the best outcomes can modify your character from what you may have intended. It's typical get the best loot from the hardest quests. You could grind the easy ones, but quick progression requires taking on difficult tasks. In Skyrim, if you see a group of baddies that are too strong to take on in a brawl all at once, the way to proceed through the quest is to shoot them with an arrow from far away, and sneak until they de-aggro. Or if you don't want to attack it, just sneak around. Or if they're charging you and too far away to melee attack yet, put in a couple hits with your bow to soften them up. Surprise! You're not a mage or a heavy like you thought you'd be. You're a stealth archer. Gear, Perks, and Stats are 100% under your control and you can buy training. So, you might have twice the levels of stealth and archery, but be a better mage. Skyrim's biggest issue is the gear / classes are not balanced overall. Mages end up spamming high level spells endlessly while doing vastly less damage than an archer with good gear. Remember Smaug? Sometimes an archer with good gear wins the day in stories too... The problem is you can easily get to the point where a single arrow always kills everything. Not just a lucky 3rd shot: 1h/2h also get there, it's just conjuration and destruction that lag. Yeah, Skyrim was a major break from the earlier Elder Scrolls games by abandoning pre-made classes. It's probably a good idea in many ways, but you run into a similar problem if you want to level up in skills that aren't actually that much fun (which is basically anything except fighting. If you want to be a master blacksmith, instead of spending time re-reolling, you spend it. crafting hundreds of iron daggers. And you bankrupt every smith in the game because you flooded the market with hundreds of iron daggers. Umm, what? Neither Morrowind nor Oblivion had pre-made classes. You technically had the option of picking "mage" but that distinction was utterly pointless beyond the first few levels. You weren't limited in leveling up primarily skills opposite of your "class. IIRC Oblivion had you choose a class, but then you still leveled up skills by using them (it definitely had pre-made classes, though. I never actually played Morrowind, though. I don't think there's any argument it's bad game design. It's inherited from D&Ds history as evolving from the war game genre. I was hoping this was going to talk about the problem that Beamdog ran into 'enhancing' Icewind Dale 2. They can't find the source code and doing the reverse engineering to make improvements was deemed too costly. As far as this article; not my cup of tea but the author seems to have put a lot of time into it. If you like data science, dive on in. I was a huge fan of the Baldur's Gate games back in the day, but never got around to playing the IWD series, which were based on Bioware's infinity engine. I played the enhanced version of IWD1 not too long ago and, of course, had to play IWD2 to satisfy my completionist OCD, even though that meant a little bit more fiddling to get it to work properly. Verdict: Go play a newer RPG like Pillars of Eternity instead. While I'm sure some people have very fond memories of the IWD series, it has not aged well. The story isn't particularly good, and IWD2 rehashes a little too much of IWD1 for comfort. It is undoubtedly possible to give IWD2 the enhanced version treatment. It's "too costly" because IWD2 just isn't very good, and likely wouldn't have strong sales. >They can't find the source code and doing the reverse engineering to make improvements was deemed too costly The reverse engineering will be done eventually, by fans that love the game. It's been done for other games (Morrowind, Diablo II, Grand Theft Auto 3, etc) Alternate Reality, a cult classic game from the 1980s by Philip Price featured a character creation process similar to the one described in this article (it also contained many other game features well ahead of its time. A rotating series of numbers would scroll through each stat box, with the player having to hit the space bar to freeze the numbers and select their stats. However, the stats slowly degraded the longer the player waited and watch them scroll past. Interesting to see this issue examined in depth over 30 years later. (series) Captive, another cult classic from early 90s used another novel method of calculating the stats for the characters. The game used an algorithm that determined the stats based on the name the player gave to each character. I even remember seeing some recommended names on the cheats & tips sections of some computer games magazines back in the day. It seems the article talks about anything but the topic it is trying to talk about. What is the conclusion? When to stop? What do the axis in the diagrams mean? I read it like 1. 5 times and still don't get any result from it. It's sad that the plots are mostly unlabelled because that aside they're fairly clear: On the color maps, vertical is the score you got on your last roll (sum of all attributes) horizontal is the index of the current roll, color is the chance of getting a better roll. There is no "hard line" for when to stop because it depends on how risk-averse you are, and compounding the lack of labelling the labelling of color maps 3 and 4 is the opposite of what it shows: it's how the map changes when you lower risk averseness (increase risk seeking) by increasing probability thresholds compared to map 2. I don't really get why you wouldn't approach it as a dynamic programming question. The size of the table would only be about ~38 rows, according to the description, and ~38 columns. If you were given the probabilities of each sum (of which I'm sure is available) you could do it by hand, likely in an excel sheet. Roleplaying in my eyes suffered from this arbitrary stats rolling. It could have greatly gained, if for every usefull exp on level up - your character would have to take on some psychological malus. +1 on Dexterity? Congratulations, you are now a cleptomanic. +2 on Intelligence? Obsessive compulsive mage. +1 Strength. Great Scotts, youre an alcoholic. +2 Wisdom? Post Traumatic Stress Syndrom. It would have got the game so much more interesting. People who would have to play actual characters, instead of walking, golden statues. You might find upcoming RPG No Truce With The Furies[1] interesting. From a developer post[2. For the real lowdown — instead of telling you how the Attributes help — let me tell you how they make things worse. INTELLECT A high Intellect makes you overly confident – a cocksure intellectual. Youre vulnerable to flattery, and easily lose yourself in details. (The game becomes longer. While having a low Intellect makes you dim and superficial, prone to superstition and being plain wrong. PSYCHE A high Psyche comes with emotional turmoil – an unstable psychophant. Great willpower clashing with wild imagination. You may even lose your mind. While a low Psyche makes you uninspiring, inept at influencing people. Unsavoury things come out of your mouth. PHYSIQUE Okay, youre strong but so is your death drive – a mad man and a psycho killer. A high Physique needs to be tested, needs addiction, sex and physical confrontation. You lose your shit over small things. While being un-physical means vulnerable, un-streetwise. Lacking in animal cool. MOTORICS A Motoric character is too high strung – a bit of a cokehead. A quicksilver superdetective focusing fast and then reacting (too) sharply. While being low on Motoric means youre locked into yourself. The world has trouble finding you. Youre clumsy and slow. 1] 2. Something like that is used in The Dark Eye and also in Ars Magica. For every virtue or advantage your character has, you should also select a flaw. This makes for some interesting and quirky characters. Some flaws are "easier" to manage than others (having large debts is a good story hook and not that problematic for adventurers, I think. A character having memory issues however is not easily compensated, but may make for interesting role playing. That works better in real life, doesn't it? It's harder to have a computer game enforce obsessive compulsion, or alcoholism, or kleptomania. Titan Quest - Best Abilities and Stats System. Should have taken over the whole genre system wise. You all start vanilla and when you use an ability it ads xp to that ability. Melee then attack as a melee, or ranged pick up the bow and shoot. If its magic learn to pull off the right skills. It was easiest to go melee at first and magic was more difficult but then it switched mid game. I always thought this would have been a cool feature for MMO's. As you reach end game you start to have more interest in trying different archetypes without having to start new characters. If warriors started using healing spells they could slowly morph into paladins. Or use daggers and turn into rogues, etc... That's how Tales games work too (at least Tales of Berseria, I'm guessing the others follow. IIRC Tales of Symphonia stats (mostly) acted like an old school FF game of just fixed stat increase per level. The article briefly mentioned that different stats are useful for different character classes but didn't really take that into account in the model. For example if a barbarian get really high rolls for all stats except strength is it actually a really a good roll for that character or should you consider re-rolling? Edit: Oops, I completely forgot about the ability to reassign points between stats. Thanks to batiudrami & beloch for pointing that out. As an interesting side note: An older (A)D&D game series, Eye of the Beholder, allowed you to modify the stats any way you wanted after rolling, which meant you could just set all stats to max if you wished. I've read from somewhere that this was done so players could "import" their pen & paper RPG characters with the correct stats points into the game. Dunno if that's true though. It has a "point buy" system where you can add and subtract points, so only the total is really useful. Different classes also have different minimum stats - so the calculation is actually rolling 4d6, excluding the lowest, and then rounding up to the minimum if necessary. This means multi-class characters (who might have minimum of 13 in two stats instead of the usual 9) or odd classes such as Paladin who have a minimum 17 charisma end up with much higher average totals than other classes. It's an entirely broken system, designed for pen and paper D&D where you roll your stats and then choose your class based on what you get, adjusted for video game players who prefer to choose their class first. I think it was possible to assign the points in a roll to whatever stats you wanted, so a high total was basically all that mattered. If memory serves 18 str did have a random modifier (e. g. 18/50) so that 18 wasn't equal for all rolls. However it probably didn't take long to find a strength boosting item, and 19 str was the same regardless of the modifier you had at 18. There arbitrary decision that 1 reroll is worth 1 score, is not even explored. That is a big decision, as it places a cap on rerolls at around 35. It's not obvious at all. >Let's turn this system into a game. You are allowed to reroll, but everytime you do the score you get will get subtracted by one. What would be the optimal stopping strategy? If it wasn't just a thought-exercise, the answer would be: Quit the game and start over until you get a perfect roll the first time. Seriously. Games are supposed to be fun, not painful. While it might be a fun thought exercise, it's incredibly bad game design. If you're trying to exploit the game, you should be having less fun. I played Baldur's Gate, and there were all sorts of things you could do to be stronger than you ought to be. Even without the rolling, you could level up a character several times and then restart the game with that character. I didn't do that specifically because I wanted to enjoy the game.

Updated at: 12 Feb 2020 02:00 AM PST