Publisher Nayma Software Tony Tough and the Night of Roasted Moths hack generator



What do alien abductions, a depressed town, and a purple tapir named Pentagruel have in common? Can a bumbling gumshoe make his stolen candy theory stick? Find out with the "Sherlock Gnome" of detectives, Tony Tough, and a hilarious cast of characters as he cracks the case on the most adventurous and comical night of his life! Tony Tough and the Night of Roasted Moths is a 2D "point & click" adventure set on Halloween night. Join tony and a colourful cast of characters as Tony solves the case of his kidnapped "dog" and exposes the truth behind a candy-thieving swollen-headed psychopath. Featuring cartoon-style graphics, twisted humour and non-linear plot development, Tony Tough and the Night of Roasted Moths combines loads of locations, characters, descriptions, dialogue, messages and inscriptions for long-lasting fun and gameplay!

Monday, August 17, 2015 Platforms: PC Publisher: Got Game Entertainment Developer: Nayma Software, Prograph Research Genres: Adventure / Point and Click Release Date: October 31, 2002 Game Modes: Singleplayer I suffer from acute rheumatism. Wanna ride? A bit like aged cheese, Tony Tough gets only better as the years go by, being an unapologetic throwback to the adventure gaming days of Monkey Island or Leisure Suit Larry. And a lot like Larry Laffer is the epitome of the basement-dwelling loser who never seems to get any, so does Tony Tough Private Dick represent the complete opposite of ‘tough’. He’s a wimp, but a lovable one bent on sophomoric humor and frequent bursts of cleverness that you’d almost expect his middle name to be ‘Threepwood’. In his first point and click adventure, Tony investigates the kidnapping of his purple pet dog Pantagruel, which is actually a tapir but whatever. The graphics aren’t quite as sophisticated as in Curse of Monkey Island, but from a structural puzzle-centric standpoint the two couldn’t be less different. You’ll visit several places along your adventure, the biggest of which is a huge Halloween theme park inhabited by some truly bizarre (if overtly stereotypical) characters. There’s a ton of dialogue, most of it funny, and the quirky characters are actually well worth interacting with if you’re not too busy steamrolling through the puzzles. But maybe ‘steamrolling’ isn’t the best description. You’ll mostly be carrying puzzle items in double-digit numbers, sometimes needing you to combine stuff and use it on the environment. It can get painfully non-intuitive at times – use several items to dress a trashcan into a ghost so as to distract a clown? Why yes, and how so very intuitive! Ugh, maybe not, but you can wimp out on Easy and just enjoy the humor, which is where the charm is really at. System Requirements: 486/66 CPU, 8 MB RAM, 11 MB HDD, SVGA Video, Windows 95 Buy Game: N/A Tags: Tony Tough Free Download Full PC Game Review.

Tony Tough and the Night of Roasted Moths North American cover art Developer(s) Nayma Software Prograph Research Publisher(s) ITA: Protonic Interactive NA: Got Game Entertainment Designer(s) Stefano Gualeni Artist(s) Valerio Massari Platform(s) Windows, macOS, Linux Release Windows ITA: 1999 NA: October 31, 2002 macOS, Linux WW: May 7, 2015 Genre(s) Adventure game Mode(s) Single-player Tony Tough and the Night of Roasted Moths is a 1999 adventure game developed by Nayma Software. The game's first appearance was in December 1997 in Torino during the multimedia event at Nayma Expo-Stand [1] and then on March 24, 1998 in Firenze during the MediARTech International Exhibition, [2] where the game got attention from main Italian computer magazines and distributors. [3] In 2011, Tony Tough entered the ScummVM project. [4] On October 24, 2012, the game was launched again under license from DotEmu, a retro-gaming company based in Paris, France. [5] Gameplay [ edit] Players control the titular Tony Tough, a private detective described as "a gnome-sized, nasal-voiced hypochondriac momma’s boy", [6] guiding him through the game by positioning the cursor over objects and instructing Tony to interact with them. The game shares many traits with titles such as Day of the Tentacle, which it has been compared with by reviewers. [6] [7] These include a focus on conversations with strange characters, puzzle solving, and combining and using items found throughout the game. The graphics and animation are cartoon-like. [6] Two modes of play are present; beginner mode has fewer puzzles and does not feature the two in-game mini-games. Plot [ edit] This section needs expansion. You can help by adding to it. ( June 2019) Development [ edit] Tony Tough began development in 1997. [8] It was released in 1999. [9] International release [ edit] In France, the game was released in 2003 by Focus Home Interactive. The publisher was inspired to release the game because of the commercial success of Runaway: A Road Adventure. [10] Reception [ edit] Reception Review score Publication Score The Electric Playground 6. 5/10 [11] Tony Tough ' s German publisher, DTP Entertainment, remarked in 2004 that the game's performance in the region was "satisfying, but I would lie if I talked of a 'hit'. " They noted that sales had been damaged by competition from Broken Sword: The Sleeping Dragon and Uru: Ages Beyond Myst, thanks to its launch during the holiday shopping season. [12] In France, Focus Home Interactive 's Cédric Lagarrigue reported conservative sales forecasts for Tony Tough, but said in August 2003 that its "first sales results are satisfactory". [10] Summarizing its overall commercial performance, Randy Sluganski of Just Adventure remarked that the game "just did not sell. " [13] See also [ edit] El Tesoro de Isla Alcachofa Hollywood Monsters The Watchmaker Tony Tough 2: A Rake's Progress References [ edit] ^ Tony Tough and the Night of Roasted Moths 1997 first Nayma trailer Archived 2016-08-06 at the Wayback Machine (10-26-2012) ^ MediARTech foto report at Nayma Software expo-stand Archived 2016-03-15 at the Wayback Machine (10-26-2012) ^ Roasted Moths first magazines and press about the game Archived 2016-03-08 at the Wayback Machine (10-26-2012) ^ Roasted Moths engine at resources and project Archived 2012-10-18 at the Wayback Machine (10-26-2012) ^ justadventure press release (10-26-2012) Archived 2013-01-27 at ^ a b c Sluganski, Randy (2002-11-04). "Review - Tony Tough and the Night of Roasted Moths". Just Adventure. Archived from the original on March 29, 2009. Retrieved 2009-03-15. ^ Misund, Andreas (2002-11-26). "Tony Tough Review". Gamers Hell. Archived from the original on 2008-10-12. Retrieved 2009-03-15. ^ ^ a b Neo5000 (August 19, 2003). " Tony Tough: interview de Focus". Jeux Video (in French). Archived from the original on October 15, 2004. ^ James, Bonnie (November 8, 2002). " Tony Tough and the Night of the Roasted Moths ". The Electric Playground. Archived from the original on July 17, 2003. ^ "The Lounge; Interview with DTP". The Inventory. No. 17. September 2004. pp. 16–21. Archived from the original on August 13, 2006. ^ Sluganski, Randy (June 2, 2005). "Preview; Tony Tough in a Rake's Progress ". Archived from the original on February 10, 2007. External links [ edit] Tony Tough Official Website Tony Tough and the Night of Roasted Moths at MobyGames Nayma Software official website.

It will take you 3 minutes to read this review. The debate continues to rage regarding how best to push the adventure gaming genre into the new millenium. Many are saying that the only way for adventures to "catch up" with the appeal of the more mainstream genres is to innovate, to brainstorm brilliant new things that adventures can do. Maybe, though, the answer is just taking the things that adventures did before, and doing them even better. Certainly you'll be hard-pressed to find a better argument for that idea than Tony Tough and the Night of Roasted Moths. The second adventure published by Got Game Entertainment is developed by Prograph Research, a small Italian company that made the decision to fly in the face of innovation and infuse their project with a stellar plot, excellent humor, and a massive dose of energy and imagination instead. The game takes place Halloween night, as our hero Tony Tough (a diminutive, insecure, brainy little private eye with huge glasses, high pants, and the ultimate geek voice) is preparing to set out on a case involving a series of petty candy thefts. After a short prologue, Tony ends up in Halloween Park, a demented carnival where the remainder of the game takes place. His beloved dog Pantagruel has been kidnapped by the evil Jack O'Lantern, a villain who just may have suspicious ties to Tony's past! The park is huge, filled with all kinds of nifty carnival attractions and fascinatingly bizarre people. It would be easy to get lost in its expanse, but the game equips you with a map that, besides helping you keep your bearings, gives you instant travel to any area of the park. Tony Tough wears the influence of Day of the Tentacle and Sam & Max Hit the Road on its sleeves, borrowing heavily from each, even including a purple tentacle in the park's souvenir shop. The cartoonish style of graphics is perfect, and each area and character is drawn with imagination and life. Every part of the game is just gorgeous to look at; nothing is ever dull or bland. Another very strong point of the game is the voice acting. AudioGodz provided the voices, and they are all ideal. Particularly amusing is the Urkelesque (woe be unto you if you do not get the reference) geekiness of Tony himself, who makes Bernard from Day of the Tentacle sound remarkably cool. The other characters all have voices that lend themselves fully to their stereotype: the world-domination villain, the annoying nag housekeeper, the muscle-bound strongman, the angry pirate, etc. There is not one voice that I would recast. The interface is reminiscent of Full Throttle; right-clicking on an object brings up a window allowing you to choose whether to Use, Take, Talk, or Examine. An amusing fifth option will be added near the end, but its use is not necessary to complete the game. Tony Tough offers two modes of play: Beginner and Walkthrough. Okay, so that's not what the game calls it, but I would like to meet the gamer who can get through the Advanced mode without resorting frequently to a hint guide. The puzzles are quite absurd at times, involving multiple combinations of inventory items that 90% of us would never envision. During the course of the game, you will go through more than 40 inventory items, and at one point near the middle of the game I had 23 in my possession at one time. Difficult puzzles are good, and absurd puzzles have their place, but it just reaches a point of frustration in Advanced mode. The developers were very smart to offer a Beginner mode, which I highly recommend for those with low self-esteem. The amusing thing is that the game seems to be aware of this, and in fact included among Tony's stock "can't use X with Y" responses (which are impressively extensive) is the statement "Using everything with everything won't get you far in a video adventure game. " Tony Tough is littered with remarks like that, very self-aware and cynical. The entire game is extremely well-written with much of the dialogue seemingly inspired by Max the Rabbit, filled with random references to obscure diseases and other strange and absurd observations. I stopped short of giving Tony Tough a 4. 5 not for any specific fault of the game, but because the sum total of all the excellent parts somehow does not add up to "classic. " There's just something missing. Maybe it's the slighly unsatisfying ending, maybe the occasional difficulty in navigating through the dialogue tree. But in any case, Tony Tough is gorgeous, entertaining, frequently hilarious, and a worthy heir to the LucasArts mantle of quality cartoon adventures. There is abundant room for a sequel, an idea which I fully support. All that remains to be seen is if sales will warrant it. Those looking for a brilliant new interface or innovative storytelling device should look elsewhere; those who cherish tradition and pine for the glory days of adventures will be thrilled with Tony Tough, as traditional an adventure as we'll probably see for a while. Here is proof that tradition still may be the best idea.


It has been so long since we have had a comic adventure game that I think it is a relief to just have some fun and enjoy some ridiculous puzzles (and, might I add, puzzles that are purposely meant to be ridiculous). Fans of the classic cartoon adventures will find their fix with this brilliantly traditional adventure. I found myself laughing out loud on multiple occasions at various encounters, like a parrot who tells blonde and condom jokes and a private eye who scratches his crotch constantly. Its engine works well and can easily support good adventures, but Tony Tough itself isn’t a good adventure. It’s not nearly funny enough, and its puzzles are perhaps just a bit too bizarre. Lots to do, attention to detail, excrement jokes, and solid gameplay make this worthy of attention from old-school adventurers, and new players should enjoy it as well. [Apr 2003, p. 85] Certainly not the best adventure game I've ever played, but fans of the genre will have some fun. Most adventure gamers will find it lacking any complexity and its silly storyline will turn a lot of people off.